input.h 15 KB

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  1. /*
  2. * Copyright (c) 1999-2002 Vojtech Pavlik
  3. *
  4. * This program is free software; you can redistribute it and/or modify it
  5. * under the terms of the GNU General Public License version 2 as published by
  6. * the Free Software Foundation.
  7. */
  8. #ifndef _INPUT_H
  9. #define _INPUT_H
  10. #include <sys/time.h>
  11. #include <sys/ioctl.h>
  12. #include <sys/types.h>
  13. #include <linux/types.h>
  14. #include "input-event-codes.h"
  15. /*
  16. * The event structure itself
  17. */
  18. struct input_event {
  19. struct timeval time;
  20. __u16 type;
  21. __u16 code;
  22. __s32 value;
  23. };
  24. /*
  25. * Protocol version.
  26. */
  27. #define EV_VERSION 0x010001
  28. /*
  29. * IOCTLs (0x00 - 0x7f)
  30. */
  31. struct input_id {
  32. __u16 bustype;
  33. __u16 vendor;
  34. __u16 product;
  35. __u16 version;
  36. };
  37. /**
  38. * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls
  39. * @value: latest reported value for the axis.
  40. * @minimum: specifies minimum value for the axis.
  41. * @maximum: specifies maximum value for the axis.
  42. * @fuzz: specifies fuzz value that is used to filter noise from
  43. * the event stream.
  44. * @flat: values that are within this value will be discarded by
  45. * joydev interface and reported as 0 instead.
  46. * @resolution: specifies resolution for the values reported for
  47. * the axis.
  48. *
  49. * Note that input core does not clamp reported values to the
  50. * [minimum, maximum] limits, such task is left to userspace.
  51. *
  52. * Resolution for main axes (ABS_X, ABS_Y, ABS_Z) is reported in
  53. * units per millimeter (units/mm), resolution for rotational axes
  54. * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian.
  55. */
  56. struct input_absinfo {
  57. __s32 value;
  58. __s32 minimum;
  59. __s32 maximum;
  60. __s32 fuzz;
  61. __s32 flat;
  62. __s32 resolution;
  63. };
  64. /**
  65. * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls
  66. * @scancode: scancode represented in machine-endian form.
  67. * @len: length of the scancode that resides in @scancode buffer.
  68. * @index: index in the keymap, may be used instead of scancode
  69. * @flags: allows to specify how kernel should handle the request. For
  70. * example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel
  71. * should perform lookup in keymap by @index instead of @scancode
  72. * @keycode: key code assigned to this scancode
  73. *
  74. * The structure is used to retrieve and modify keymap data. Users have
  75. * option of performing lookup either by @scancode itself or by @index
  76. * in keymap entry. EVIOCGKEYCODE will also return scancode or index
  77. * (depending on which element was used to perform lookup).
  78. */
  79. struct input_keymap_entry {
  80. #define INPUT_KEYMAP_BY_INDEX (1 << 0)
  81. __u8 flags;
  82. __u8 len;
  83. __u16 index;
  84. __u32 keycode;
  85. __u8 scancode[32];
  86. };
  87. struct input_mask {
  88. __u32 type;
  89. __u32 codes_size;
  90. __u64 codes_ptr;
  91. };
  92. #define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */
  93. #define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */
  94. #define EVIOCGREP _IOR('E', 0x03, unsigned int[2]) /* get repeat settings */
  95. #define EVIOCSREP _IOW('E', 0x03, unsigned int[2]) /* set repeat settings */
  96. #define EVIOCGKEYCODE _IOR('E', 0x04, unsigned int[2]) /* get keycode */
  97. #define EVIOCGKEYCODE_V2 _IOR('E', 0x04, struct input_keymap_entry)
  98. #define EVIOCSKEYCODE _IOW('E', 0x04, unsigned int[2]) /* set keycode */
  99. #define EVIOCSKEYCODE_V2 _IOW('E', 0x04, struct input_keymap_entry)
  100. #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */
  101. #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */
  102. #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */
  103. #define EVIOCGPROP(len) _IOC(_IOC_READ, 'E', 0x09, len) /* get device properties */
  104. /**
  105. * EVIOCGMTSLOTS(len) - get MT slot values
  106. * @len: size of the data buffer in bytes
  107. *
  108. * The ioctl buffer argument should be binary equivalent to
  109. *
  110. * struct input_mt_request_layout {
  111. * __u32 code;
  112. * __s32 values[num_slots];
  113. * };
  114. *
  115. * where num_slots is the (arbitrary) number of MT slots to extract.
  116. *
  117. * The ioctl size argument (len) is the size of the buffer, which
  118. * should satisfy len = (num_slots + 1) * sizeof(__s32). If len is
  119. * too small to fit all available slots, the first num_slots are
  120. * returned.
  121. *
  122. * Before the call, code is set to the wanted ABS_MT event type. On
  123. * return, values[] is filled with the slot values for the specified
  124. * ABS_MT code.
  125. *
  126. * If the request code is not an ABS_MT value, -EINVAL is returned.
  127. */
  128. #define EVIOCGMTSLOTS(len) _IOC(_IOC_READ, 'E', 0x0a, len)
  129. #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global key state */
  130. #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */
  131. #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */
  132. #define EVIOCGSW(len) _IOC(_IOC_READ, 'E', 0x1b, len) /* get all switch states */
  133. #define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + (ev), len) /* get event bits */
  134. #define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
  135. #define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
  136. #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
  137. #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
  138. #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
  139. #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
  140. #define EVIOCREVOKE _IOW('E', 0x91, int) /* Revoke device access */
  141. /**
  142. * EVIOCGMASK - Retrieve current event mask
  143. *
  144. * This ioctl allows user to retrieve the current event mask for specific
  145. * event type. The argument must be of type "struct input_mask" and
  146. * specifies the event type to query, the address of the receive buffer and
  147. * the size of the receive buffer.
  148. *
  149. * The event mask is a per-client mask that specifies which events are
  150. * forwarded to the client. Each event code is represented by a single bit
  151. * in the event mask. If the bit is set, the event is passed to the client
  152. * normally. Otherwise, the event is filtered and will never be queued on
  153. * the client's receive buffer.
  154. *
  155. * Event masks do not affect global state of the input device. They only
  156. * affect the file descriptor they are applied to.
  157. *
  158. * The default event mask for a client has all bits set, i.e. all events
  159. * are forwarded to the client. If the kernel is queried for an unknown
  160. * event type or if the receive buffer is larger than the number of
  161. * event codes known to the kernel, the kernel returns all zeroes for those
  162. * codes.
  163. *
  164. * At maximum, codes_size bytes are copied.
  165. *
  166. * This ioctl may fail with ENODEV in case the file is revoked, EFAULT
  167. * if the receive-buffer points to invalid memory, or EINVAL if the kernel
  168. * does not implement the ioctl.
  169. */
  170. #define EVIOCGMASK _IOR('E', 0x92, struct input_mask) /* Get event-masks */
  171. /**
  172. * EVIOCSMASK - Set event mask
  173. *
  174. * This ioctl is the counterpart to EVIOCGMASK. Instead of receiving the
  175. * current event mask, this changes the client's event mask for a specific
  176. * type. See EVIOCGMASK for a description of event-masks and the
  177. * argument-type.
  178. *
  179. * This ioctl provides full forward compatibility. If the passed event type
  180. * is unknown to the kernel, or if the number of event codes specified in
  181. * the mask is bigger than what is known to the kernel, the ioctl is still
  182. * accepted and applied. However, any unknown codes are left untouched and
  183. * stay cleared. That means, the kernel always filters unknown codes
  184. * regardless of what the client requests. If the new mask doesn't cover
  185. * all known event-codes, all remaining codes are automatically cleared and
  186. * thus filtered.
  187. *
  188. * This ioctl may fail with ENODEV in case the file is revoked. EFAULT is
  189. * returned if the receive-buffer points to invalid memory. EINVAL is returned
  190. * if the kernel does not implement the ioctl.
  191. */
  192. #define EVIOCSMASK _IOW('E', 0x93, struct input_mask) /* Set event-masks */
  193. #define EVIOCSCLOCKID _IOW('E', 0xa0, int) /* Set clockid to be used for timestamps */
  194. /*
  195. * IDs.
  196. */
  197. #define ID_BUS 0
  198. #define ID_VENDOR 1
  199. #define ID_PRODUCT 2
  200. #define ID_VERSION 3
  201. #define BUS_PCI 0x01
  202. #define BUS_ISAPNP 0x02
  203. #define BUS_USB 0x03
  204. #define BUS_HIL 0x04
  205. #define BUS_BLUETOOTH 0x05
  206. #define BUS_VIRTUAL 0x06
  207. #define BUS_ISA 0x10
  208. #define BUS_I8042 0x11
  209. #define BUS_XTKBD 0x12
  210. #define BUS_RS232 0x13
  211. #define BUS_GAMEPORT 0x14
  212. #define BUS_PARPORT 0x15
  213. #define BUS_AMIGA 0x16
  214. #define BUS_ADB 0x17
  215. #define BUS_I2C 0x18
  216. #define BUS_HOST 0x19
  217. #define BUS_GSC 0x1A
  218. #define BUS_ATARI 0x1B
  219. #define BUS_SPI 0x1C
  220. /*
  221. * MT_TOOL types
  222. */
  223. #define MT_TOOL_FINGER 0
  224. #define MT_TOOL_PEN 1
  225. #define MT_TOOL_PALM 2
  226. #define MT_TOOL_MAX 2
  227. /*
  228. * Values describing the status of a force-feedback effect
  229. */
  230. #define FF_STATUS_STOPPED 0x00
  231. #define FF_STATUS_PLAYING 0x01
  232. #define FF_STATUS_MAX 0x01
  233. /*
  234. * Structures used in ioctls to upload effects to a device
  235. * They are pieces of a bigger structure (called ff_effect)
  236. */
  237. /*
  238. * All duration values are expressed in ms. Values above 32767 ms (0x7fff)
  239. * should not be used and have unspecified results.
  240. */
  241. /**
  242. * struct ff_replay - defines scheduling of the force-feedback effect
  243. * @length: duration of the effect
  244. * @delay: delay before effect should start playing
  245. */
  246. struct ff_replay {
  247. __u16 length;
  248. __u16 delay;
  249. };
  250. /**
  251. * struct ff_trigger - defines what triggers the force-feedback effect
  252. * @button: number of the button triggering the effect
  253. * @interval: controls how soon the effect can be re-triggered
  254. */
  255. struct ff_trigger {
  256. __u16 button;
  257. __u16 interval;
  258. };
  259. /**
  260. * struct ff_envelope - generic force-feedback effect envelope
  261. * @attack_length: duration of the attack (ms)
  262. * @attack_level: level at the beginning of the attack
  263. * @fade_length: duration of fade (ms)
  264. * @fade_level: level at the end of fade
  265. *
  266. * The @attack_level and @fade_level are absolute values; when applying
  267. * envelope force-feedback core will convert to positive/negative
  268. * value based on polarity of the default level of the effect.
  269. * Valid range for the attack and fade levels is 0x0000 - 0x7fff
  270. */
  271. struct ff_envelope {
  272. __u16 attack_length;
  273. __u16 attack_level;
  274. __u16 fade_length;
  275. __u16 fade_level;
  276. };
  277. /**
  278. * struct ff_constant_effect - defines parameters of a constant force-feedback effect
  279. * @level: strength of the effect; may be negative
  280. * @envelope: envelope data
  281. */
  282. struct ff_constant_effect {
  283. __s16 level;
  284. struct ff_envelope envelope;
  285. };
  286. /**
  287. * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
  288. * @start_level: beginning strength of the effect; may be negative
  289. * @end_level: final strength of the effect; may be negative
  290. * @envelope: envelope data
  291. */
  292. struct ff_ramp_effect {
  293. __s16 start_level;
  294. __s16 end_level;
  295. struct ff_envelope envelope;
  296. };
  297. /**
  298. * struct ff_condition_effect - defines a spring or friction force-feedback effect
  299. * @right_saturation: maximum level when joystick moved all way to the right
  300. * @left_saturation: same for the left side
  301. * @right_coeff: controls how fast the force grows when the joystick moves
  302. * to the right
  303. * @left_coeff: same for the left side
  304. * @deadband: size of the dead zone, where no force is produced
  305. * @center: position of the dead zone
  306. */
  307. struct ff_condition_effect {
  308. __u16 right_saturation;
  309. __u16 left_saturation;
  310. __s16 right_coeff;
  311. __s16 left_coeff;
  312. __u16 deadband;
  313. __s16 center;
  314. };
  315. /**
  316. * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
  317. * @waveform: kind of the effect (wave)
  318. * @period: period of the wave (ms)
  319. * @magnitude: peak value
  320. * @offset: mean value of the wave (roughly)
  321. * @phase: 'horizontal' shift
  322. * @envelope: envelope data
  323. * @custom_len: number of samples (FF_CUSTOM only)
  324. * @custom_data: buffer of samples (FF_CUSTOM only)
  325. *
  326. * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
  327. * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
  328. * for the time being as no driver supports it yet.
  329. *
  330. * Note: the data pointed by custom_data is copied by the driver.
  331. * You can therefore dispose of the memory after the upload/update.
  332. */
  333. struct ff_periodic_effect {
  334. __u16 waveform;
  335. __u16 period;
  336. __s16 magnitude;
  337. __s16 offset;
  338. __u16 phase;
  339. struct ff_envelope envelope;
  340. __u32 custom_len;
  341. __s16 *custom_data;
  342. };
  343. /**
  344. * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
  345. * @strong_magnitude: magnitude of the heavy motor
  346. * @weak_magnitude: magnitude of the light one
  347. *
  348. * Some rumble pads have two motors of different weight. Strong_magnitude
  349. * represents the magnitude of the vibration generated by the heavy one.
  350. */
  351. struct ff_rumble_effect {
  352. __u16 strong_magnitude;
  353. __u16 weak_magnitude;
  354. };
  355. /**
  356. * struct ff_effect - defines force feedback effect
  357. * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
  358. * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
  359. * @id: an unique id assigned to an effect
  360. * @direction: direction of the effect
  361. * @trigger: trigger conditions (struct ff_trigger)
  362. * @replay: scheduling of the effect (struct ff_replay)
  363. * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
  364. * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
  365. * defining effect parameters
  366. *
  367. * This structure is sent through ioctl from the application to the driver.
  368. * To create a new effect application should set its @id to -1; the kernel
  369. * will return assigned @id which can later be used to update or delete
  370. * this effect.
  371. *
  372. * Direction of the effect is encoded as follows:
  373. * 0 deg -> 0x0000 (down)
  374. * 90 deg -> 0x4000 (left)
  375. * 180 deg -> 0x8000 (up)
  376. * 270 deg -> 0xC000 (right)
  377. */
  378. struct ff_effect {
  379. __u16 type;
  380. __s16 id;
  381. __u16 direction;
  382. struct ff_trigger trigger;
  383. struct ff_replay replay;
  384. union {
  385. struct ff_constant_effect constant;
  386. struct ff_ramp_effect ramp;
  387. struct ff_periodic_effect periodic;
  388. struct ff_condition_effect condition[2]; /* One for each axis */
  389. struct ff_rumble_effect rumble;
  390. } u;
  391. };
  392. /*
  393. * Force feedback effect types
  394. */
  395. #define FF_RUMBLE 0x50
  396. #define FF_PERIODIC 0x51
  397. #define FF_CONSTANT 0x52
  398. #define FF_SPRING 0x53
  399. #define FF_FRICTION 0x54
  400. #define FF_DAMPER 0x55
  401. #define FF_INERTIA 0x56
  402. #define FF_RAMP 0x57
  403. #define FF_EFFECT_MIN FF_RUMBLE
  404. #define FF_EFFECT_MAX FF_RAMP
  405. /*
  406. * Force feedback periodic effect types
  407. */
  408. #define FF_SQUARE 0x58
  409. #define FF_TRIANGLE 0x59
  410. #define FF_SINE 0x5a
  411. #define FF_SAW_UP 0x5b
  412. #define FF_SAW_DOWN 0x5c
  413. #define FF_CUSTOM 0x5d
  414. #define FF_WAVEFORM_MIN FF_SQUARE
  415. #define FF_WAVEFORM_MAX FF_CUSTOM
  416. /*
  417. * Set ff device properties
  418. */
  419. #define FF_GAIN 0x60
  420. #define FF_AUTOCENTER 0x61
  421. /*
  422. * ff->playback(effect_id = FF_GAIN) is the first effect_id to
  423. * cause a collision with another ff method, in this case ff->set_gain().
  424. * Therefore the greatest safe value for effect_id is FF_GAIN - 1,
  425. * and thus the total number of effects should never exceed FF_GAIN.
  426. */
  427. #define FF_MAX_EFFECTS FF_GAIN
  428. #define FF_MAX 0x7f
  429. #define FF_CNT (FF_MAX+1)
  430. #endif /* _INPUT_H */