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- /*
- * Copyright (C) 2013 Red Hat
- * Author: Rob Clark <robdclark@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __MSM_DRM_H__
- #define __MSM_DRM_H__
- #include <stddef.h>
- #include <drm/drm.h>
- /* Please note that modifications to all structs defined here are
- * subject to backwards-compatibility constraints:
- * 1) Do not use pointers, use __u64 instead for 32 bit / 64 bit
- * user/kernel compatibility
- * 2) Keep fields aligned to their size
- * 3) Because of how drm_ioctl() works, we can add new fields at
- * the end of an ioctl if some care is taken: drm_ioctl() will
- * zero out the new fields at the tail of the ioctl, so a zero
- * value should have a backwards compatible meaning. And for
- * output params, userspace won't see the newly added output
- * fields.. so that has to be somehow ok.
- */
- #define MSM_PIPE_NONE 0x00
- #define MSM_PIPE_2D0 0x01
- #define MSM_PIPE_2D1 0x02
- #define MSM_PIPE_3D0 0x10
- /* timeouts are specified in clock-monotonic absolute times (to simplify
- * restarting interrupted ioctls). The following struct is logically the
- * same as 'struct timespec' but 32/64b ABI safe.
- */
- struct drm_msm_timespec {
- __s64 tv_sec; /* seconds */
- __s64 tv_nsec; /* nanoseconds */
- };
- #define MSM_PARAM_GPU_ID 0x01
- #define MSM_PARAM_GMEM_SIZE 0x02
- #define MSM_PARAM_CHIP_ID 0x03
- struct drm_msm_param {
- __u32 pipe; /* in, MSM_PIPE_x */
- __u32 param; /* in, MSM_PARAM_x */
- __u64 value; /* out (get_param) or in (set_param) */
- };
- /*
- * GEM buffers:
- */
- #define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
- #define MSM_BO_GPU_READONLY 0x00000002
- #define MSM_BO_CACHE_MASK 0x000f0000
- /* cache modes */
- #define MSM_BO_CACHED 0x00010000
- #define MSM_BO_WC 0x00020000
- #define MSM_BO_UNCACHED 0x00040000
- #define MSM_BO_FLAGS (MSM_BO_SCANOUT | \
- MSM_BO_GPU_READONLY | \
- MSM_BO_CACHED | \
- MSM_BO_WC | \
- MSM_BO_UNCACHED)
- struct drm_msm_gem_new {
- __u64 size; /* in */
- __u32 flags; /* in, mask of MSM_BO_x */
- __u32 handle; /* out */
- };
- struct drm_msm_gem_info {
- __u32 handle; /* in */
- __u32 pad;
- __u64 offset; /* out, offset to pass to mmap() */
- };
- #define MSM_PREP_READ 0x01
- #define MSM_PREP_WRITE 0x02
- #define MSM_PREP_NOSYNC 0x04
- #define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
- struct drm_msm_gem_cpu_prep {
- __u32 handle; /* in */
- __u32 op; /* in, mask of MSM_PREP_x */
- struct drm_msm_timespec timeout; /* in */
- };
- struct drm_msm_gem_cpu_fini {
- __u32 handle; /* in */
- };
- /*
- * Cmdstream Submission:
- */
- /* The value written into the cmdstream is logically:
- *
- * ((relocbuf->gpuaddr + reloc_offset) << shift) | or
- *
- * When we have GPU's w/ >32bit ptrs, it should be possible to deal
- * with this by emit'ing two reloc entries with appropriate shift
- * values. Or a new MSM_SUBMIT_CMD_x type would also be an option.
- *
- * NOTE that reloc's must be sorted by order of increasing submit_offset,
- * otherwise EINVAL.
- */
- struct drm_msm_gem_submit_reloc {
- __u32 submit_offset; /* in, offset from submit_bo */
- __u32 or; /* in, value OR'd with result */
- __s32 shift; /* in, amount of left shift (can be negative) */
- __u32 reloc_idx; /* in, index of reloc_bo buffer */
- __u64 reloc_offset; /* in, offset from start of reloc_bo */
- };
- /* submit-types:
- * BUF - this cmd buffer is executed normally.
- * IB_TARGET_BUF - this cmd buffer is an IB target. Reloc's are
- * processed normally, but the kernel does not setup an IB to
- * this buffer in the first-level ringbuffer
- * CTX_RESTORE_BUF - only executed if there has been a GPU context
- * switch since the last SUBMIT ioctl
- */
- #define MSM_SUBMIT_CMD_BUF 0x0001
- #define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
- #define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
- struct drm_msm_gem_submit_cmd {
- __u32 type; /* in, one of MSM_SUBMIT_CMD_x */
- __u32 submit_idx; /* in, index of submit_bo cmdstream buffer */
- __u32 submit_offset; /* in, offset into submit_bo */
- __u32 size; /* in, cmdstream size */
- __u32 pad;
- __u32 nr_relocs; /* in, number of submit_reloc's */
- __u64 relocs; /* in, ptr to array of submit_reloc's */
- };
- /* Each buffer referenced elsewhere in the cmdstream submit (ie. the
- * cmdstream buffer(s) themselves or reloc entries) has one (and only
- * one) entry in the submit->bos[] table.
- *
- * As a optimization, the current buffer (gpu virtual address) can be
- * passed back through the 'presumed' field. If on a subsequent reloc,
- * userspace passes back a 'presumed' address that is still valid,
- * then patching the cmdstream for this entry is skipped. This can
- * avoid kernel needing to map/access the cmdstream bo in the common
- * case.
- */
- #define MSM_SUBMIT_BO_READ 0x0001
- #define MSM_SUBMIT_BO_WRITE 0x0002
- #define MSM_SUBMIT_BO_FLAGS (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
- struct drm_msm_gem_submit_bo {
- __u32 flags; /* in, mask of MSM_SUBMIT_BO_x */
- __u32 handle; /* in, GEM handle */
- __u64 presumed; /* in/out, presumed buffer address */
- };
- /* Each cmdstream submit consists of a table of buffers involved, and
- * one or more cmdstream buffers. This allows for conditional execution
- * (context-restore), and IB buffers needed for per tile/bin draw cmds.
- */
- struct drm_msm_gem_submit {
- __u32 pipe; /* in, MSM_PIPE_x */
- __u32 fence; /* out */
- __u32 nr_bos; /* in, number of submit_bo's */
- __u32 nr_cmds; /* in, number of submit_cmd's */
- __u64 bos; /* in, ptr to array of submit_bo's */
- __u64 cmds; /* in, ptr to array of submit_cmd's */
- };
- /* The normal way to synchronize with the GPU is just to CPU_PREP on
- * a buffer if you need to access it from the CPU (other cmdstream
- * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
- * handle the required synchronization under the hood). This ioctl
- * mainly just exists as a way to implement the gallium pipe_fence
- * APIs without requiring a dummy bo to synchronize on.
- */
- struct drm_msm_wait_fence {
- __u32 fence; /* in */
- __u32 pad;
- struct drm_msm_timespec timeout; /* in */
- };
- #define DRM_MSM_GET_PARAM 0x00
- /* placeholder:
- #define DRM_MSM_SET_PARAM 0x01
- */
- #define DRM_MSM_GEM_NEW 0x02
- #define DRM_MSM_GEM_INFO 0x03
- #define DRM_MSM_GEM_CPU_PREP 0x04
- #define DRM_MSM_GEM_CPU_FINI 0x05
- #define DRM_MSM_GEM_SUBMIT 0x06
- #define DRM_MSM_WAIT_FENCE 0x07
- #define DRM_MSM_NUM_IOCTLS 0x08
- #define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
- #define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
- #define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
- #define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
- #define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
- #define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
- #define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
- #endif /* __MSM_DRM_H__ */
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