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|
- From 5009df0a7714100a74d455893485ea9a8dd8a48d Mon Sep 17 00:00:00 2001
- From: Eric Anholt <eric@anholt.net>
- Date: Mon, 2 Mar 2015 13:01:12 -0800
- Subject: [PATCH] drm/vc4: Add suport for 3D rendering using the V3D engine.
- This is a squash of the out-of-tree development series. Since that
- series contained code from the first "get a demo triangle rendered
- using a hacked up driver using binary shader code" to "plug the last
- known security hole", it's hard to reconstruct a different series of
- incremental development that's mergeable without security holes
- throughout it.
- Signed-off-by: Eric Anholt <eric@anholt.net>
- ---
- drivers/gpu/drm/vc4/Makefile | 11 +-
- drivers/gpu/drm/vc4/vc4_bo.c | 476 +++++++++++++-
- drivers/gpu/drm/vc4/vc4_crtc.c | 98 ++-
- drivers/gpu/drm/vc4/vc4_debugfs.c | 3 +
- drivers/gpu/drm/vc4/vc4_drv.c | 45 +-
- drivers/gpu/drm/vc4/vc4_drv.h | 317 ++++++++++
- drivers/gpu/drm/vc4/vc4_gem.c | 686 +++++++++++++++++++++
- drivers/gpu/drm/vc4/vc4_irq.c | 211 +++++++
- drivers/gpu/drm/vc4/vc4_kms.c | 148 ++++-
- drivers/gpu/drm/vc4/vc4_packet.h | 384 ++++++++++++
- drivers/gpu/drm/vc4/vc4_plane.c | 40 ++
- drivers/gpu/drm/vc4/vc4_qpu_defines.h | 268 ++++++++
- drivers/gpu/drm/vc4/vc4_render_cl.c | 448 ++++++++++++++
- drivers/gpu/drm/vc4/vc4_trace.h | 63 ++
- drivers/gpu/drm/vc4/vc4_trace_points.c | 14 +
- drivers/gpu/drm/vc4/vc4_v3d.c | 268 ++++++++
- drivers/gpu/drm/vc4/vc4_validate.c | 958 +++++++++++++++++++++++++++++
- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 521 ++++++++++++++++
- include/uapi/drm/vc4_drm.h | 229 +++++++
- 19 files changed, 5173 insertions(+), 15 deletions(-)
- create mode 100644 drivers/gpu/drm/vc4/vc4_gem.c
- create mode 100644 drivers/gpu/drm/vc4/vc4_irq.c
- create mode 100644 drivers/gpu/drm/vc4/vc4_packet.h
- create mode 100644 drivers/gpu/drm/vc4/vc4_qpu_defines.h
- create mode 100644 drivers/gpu/drm/vc4/vc4_render_cl.c
- create mode 100644 drivers/gpu/drm/vc4/vc4_trace.h
- create mode 100644 drivers/gpu/drm/vc4/vc4_trace_points.c
- create mode 100644 drivers/gpu/drm/vc4/vc4_v3d.c
- create mode 100644 drivers/gpu/drm/vc4/vc4_validate.c
- create mode 100644 drivers/gpu/drm/vc4/vc4_validate_shaders.c
- create mode 100644 include/uapi/drm/vc4_drm.h
- --- a/drivers/gpu/drm/vc4/Makefile
- +++ b/drivers/gpu/drm/vc4/Makefile
- @@ -8,10 +8,19 @@ vc4-y := \
- vc4_crtc.o \
- vc4_drv.o \
- vc4_kms.o \
- + vc4_gem.o \
- vc4_hdmi.o \
- vc4_hvs.o \
- - vc4_plane.o
- + vc4_irq.o \
- + vc4_plane.o \
- + vc4_render_cl.o \
- + vc4_trace_points.o \
- + vc4_v3d.o \
- + vc4_validate.o \
- + vc4_validate_shaders.o
-
- vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
-
- obj-$(CONFIG_DRM_VC4) += vc4.o
- +
- +CFLAGS_vc4_trace_points.o := -I$(src)
- --- a/drivers/gpu/drm/vc4/vc4_bo.c
- +++ b/drivers/gpu/drm/vc4/vc4_bo.c
- @@ -15,16 +15,174 @@
- */
-
- #include "vc4_drv.h"
- +#include "uapi/drm/vc4_drm.h"
-
- -struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
- +static void vc4_bo_stats_dump(struct vc4_dev *vc4)
- {
- + DRM_INFO("num bos allocated: %d\n",
- + vc4->bo_stats.num_allocated);
- + DRM_INFO("size bos allocated: %dkb\n",
- + vc4->bo_stats.size_allocated / 1024);
- + DRM_INFO("num bos used: %d\n",
- + vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
- + DRM_INFO("size bos used: %dkb\n",
- + (vc4->bo_stats.size_allocated -
- + vc4->bo_stats.size_cached) / 1024);
- + DRM_INFO("num bos cached: %d\n",
- + vc4->bo_stats.num_cached);
- + DRM_INFO("size bos cached: %dkb\n",
- + vc4->bo_stats.size_cached / 1024);
- +}
- +
- +static uint32_t bo_page_index(size_t size)
- +{
- + return (size / PAGE_SIZE) - 1;
- +}
- +
- +/* Must be called with bo_lock held. */
- +static void vc4_bo_destroy(struct vc4_bo *bo)
- +{
- + struct drm_gem_object *obj = &bo->base.base;
- + struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
- +
- + if (bo->validated_shader) {
- + kfree(bo->validated_shader->texture_samples);
- + kfree(bo->validated_shader);
- + bo->validated_shader = NULL;
- + }
- +
- + vc4->bo_stats.num_allocated--;
- + vc4->bo_stats.size_allocated -= obj->size;
- + drm_gem_cma_free_object(obj);
- +}
- +
- +/* Must be called with bo_lock held. */
- +static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
- +{
- + struct drm_gem_object *obj = &bo->base.base;
- + struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
- +
- + vc4->bo_stats.num_cached--;
- + vc4->bo_stats.size_cached -= obj->size;
- +
- + list_del(&bo->unref_head);
- + list_del(&bo->size_head);
- +}
- +
- +static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
- + size_t size)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + uint32_t page_index = bo_page_index(size);
- +
- + if (vc4->bo_cache.size_list_size <= page_index) {
- + uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
- + page_index + 1);
- + struct list_head *new_list;
- + uint32_t i;
- +
- + new_list = kmalloc(new_size * sizeof(struct list_head),
- + GFP_KERNEL);
- + if (!new_list)
- + return NULL;
- +
- + /* Rebase the old cached BO lists to their new list
- + * head locations.
- + */
- + for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
- + struct list_head *old_list = &vc4->bo_cache.size_list[i];
- + if (list_empty(old_list))
- + INIT_LIST_HEAD(&new_list[i]);
- + else
- + list_replace(old_list, &new_list[i]);
- + }
- + /* And initialize the brand new BO list heads. */
- + for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
- + INIT_LIST_HEAD(&new_list[i]);
- +
- + kfree(vc4->bo_cache.size_list);
- + vc4->bo_cache.size_list = new_list;
- + vc4->bo_cache.size_list_size = new_size;
- + }
- +
- + return &vc4->bo_cache.size_list[page_index];
- +}
- +
- +void vc4_bo_cache_purge(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + spin_lock(&vc4->bo_lock);
- + while (!list_empty(&vc4->bo_cache.time_list)) {
- + struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
- + struct vc4_bo, unref_head);
- + vc4_bo_remove_from_cache(bo);
- + vc4_bo_destroy(bo);
- + }
- + spin_unlock(&vc4->bo_lock);
- +}
- +
- +struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + uint32_t size = roundup(unaligned_size, PAGE_SIZE);
- + uint32_t page_index = bo_page_index(size);
- struct drm_gem_cma_object *cma_obj;
- + int pass;
-
- - cma_obj = drm_gem_cma_create(dev, size);
- - if (IS_ERR(cma_obj))
- + if (size == 0)
- return NULL;
- - else
- - return to_vc4_bo(&cma_obj->base);
- +
- + /* First, try to get a vc4_bo from the kernel BO cache. */
- + spin_lock(&vc4->bo_lock);
- + if (page_index < vc4->bo_cache.size_list_size &&
- + !list_empty(&vc4->bo_cache.size_list[page_index])) {
- + struct vc4_bo *bo =
- + list_first_entry(&vc4->bo_cache.size_list[page_index],
- + struct vc4_bo, size_head);
- + vc4_bo_remove_from_cache(bo);
- + spin_unlock(&vc4->bo_lock);
- + kref_init(&bo->base.base.refcount);
- + return bo;
- + }
- + spin_unlock(&vc4->bo_lock);
- +
- + /* Otherwise, make a new BO. */
- + for (pass = 0; ; pass++) {
- + cma_obj = drm_gem_cma_create(dev, size);
- + if (!IS_ERR(cma_obj))
- + break;
- +
- + switch (pass) {
- + case 0:
- + /*
- + * If we've run out of CMA memory, kill the cache of
- + * CMA allocations we've got laying around and try again.
- + */
- + vc4_bo_cache_purge(dev);
- + break;
- + case 1:
- + /*
- + * Getting desperate, so try to wait for any
- + * previous rendering to finish, free its
- + * unreferenced BOs to the cache, and then
- + * free the cache.
- + */
- + vc4_wait_for_seqno(dev, vc4->emit_seqno, ~0ull, true);
- + vc4_job_handle_completed(vc4);
- + vc4_bo_cache_purge(dev);
- + break;
- + case 3:
- + DRM_ERROR("Failed to allocate from CMA:\n");
- + vc4_bo_stats_dump(vc4);
- + return NULL;
- + }
- + }
- +
- + vc4->bo_stats.num_allocated++;
- + vc4->bo_stats.size_allocated += size;
- +
- + return to_vc4_bo(&cma_obj->base);
- }
-
- int vc4_dumb_create(struct drm_file *file_priv,
- @@ -41,7 +199,129 @@ int vc4_dumb_create(struct drm_file *fil
- if (args->size < args->pitch * args->height)
- args->size = args->pitch * args->height;
-
- - bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
- + bo = vc4_bo_create(dev, args->size);
- + if (!bo)
- + return -ENOMEM;
- +
- + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
- + drm_gem_object_unreference_unlocked(&bo->base.base);
- +
- + return ret;
- +}
- +
- +static void
- +vc4_bo_cache_free_old(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
- +
- + spin_lock(&vc4->bo_lock);
- + while (!list_empty(&vc4->bo_cache.time_list)) {
- + struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
- + struct vc4_bo, unref_head);
- + if (time_before(expire_time, bo->free_time)) {
- + mod_timer(&vc4->bo_cache.time_timer,
- + round_jiffies_up(jiffies +
- + msecs_to_jiffies(1000)));
- + spin_unlock(&vc4->bo_lock);
- + return;
- + }
- +
- + vc4_bo_remove_from_cache(bo);
- + vc4_bo_destroy(bo);
- + }
- + spin_unlock(&vc4->bo_lock);
- +}
- +
- +/* Called on the last userspace/kernel unreference of the BO. Returns
- + * it to the BO cache if possible, otherwise frees it.
- + *
- + * Note that this is called with the struct_mutex held.
- + */
- +void vc4_free_object(struct drm_gem_object *gem_bo)
- +{
- + struct drm_device *dev = gem_bo->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct vc4_bo *bo = to_vc4_bo(gem_bo);
- + struct list_head *cache_list;
- +
- + /* If the object references someone else's memory, we can't cache it.
- + */
- + if (gem_bo->import_attach) {
- + vc4_bo_destroy(bo);
- + return;
- + }
- +
- + /* Don't cache if it was publicly named. */
- + if (gem_bo->name) {
- + vc4_bo_destroy(bo);
- + return;
- + }
- +
- + spin_lock(&vc4->bo_lock);
- + cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
- + if (!cache_list) {
- + vc4_bo_destroy(bo);
- + spin_unlock(&vc4->bo_lock);
- + return;
- + }
- +
- + if (bo->validated_shader) {
- + kfree(bo->validated_shader->texture_samples);
- + kfree(bo->validated_shader);
- + bo->validated_shader = NULL;
- + }
- +
- + bo->free_time = jiffies;
- + list_add(&bo->size_head, cache_list);
- + list_add(&bo->unref_head, &vc4->bo_cache.time_list);
- +
- + vc4->bo_stats.num_cached++;
- + vc4->bo_stats.size_cached += gem_bo->size;
- + spin_unlock(&vc4->bo_lock);
- +
- + vc4_bo_cache_free_old(dev);
- +}
- +
- +static void vc4_bo_cache_time_work(struct work_struct *work)
- +{
- + struct vc4_dev *vc4 =
- + container_of(work, struct vc4_dev, bo_cache.time_work);
- + struct drm_device *dev = vc4->dev;
- +
- + vc4_bo_cache_free_old(dev);
- +}
- +
- +static void vc4_bo_cache_time_timer(unsigned long data)
- +{
- + struct drm_device *dev = (struct drm_device *)data;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + schedule_work(&vc4->bo_cache.time_work);
- +}
- +
- +struct dma_buf *
- +vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
- +{
- + struct vc4_bo *bo = to_vc4_bo(obj);
- +
- + if (bo->validated_shader) {
- + DRM_ERROR("Attempting to export shader BO\n");
- + return ERR_PTR(-EINVAL);
- + }
- +
- + return drm_gem_prime_export(dev, obj, flags);
- +}
- +
- +int
- +vc4_create_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv)
- +{
- + struct drm_vc4_create_bo *args = data;
- + struct vc4_bo *bo = NULL;
- + int ret;
- +
- + bo = vc4_bo_create(dev, args->size);
- if (!bo)
- return -ENOMEM;
-
- @@ -50,3 +330,187 @@ int vc4_dumb_create(struct drm_file *fil
-
- return ret;
- }
- +
- +int
- +vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv)
- +{
- + struct drm_vc4_create_shader_bo *args = data;
- + struct vc4_bo *bo = NULL;
- + int ret;
- +
- + if (args->size == 0)
- + return -EINVAL;
- +
- + if (args->size % sizeof(u64) != 0)
- + return -EINVAL;
- +
- + if (args->flags != 0) {
- + DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
- + return -EINVAL;
- + }
- +
- + if (args->pad != 0) {
- + DRM_INFO("Pad set: 0x%08x\n", args->pad);
- + return -EINVAL;
- + }
- +
- + bo = vc4_bo_create(dev, args->size);
- + if (!bo)
- + return -ENOMEM;
- +
- + ret = copy_from_user(bo->base.vaddr,
- + (void __user *)(uintptr_t)args->data,
- + args->size);
- + if (ret != 0)
- + goto fail;
- +
- + bo->validated_shader = vc4_validate_shader(&bo->base);
- + if (!bo->validated_shader) {
- + ret = -EINVAL;
- + goto fail;
- + }
- +
- + /* We have to create the handle after validation, to avoid
- + * races for users to do doing things like mmap the shader BO.
- + */
- + ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
- +
- + fail:
- + drm_gem_object_unreference_unlocked(&bo->base.base);
- +
- + return ret;
- +}
- +
- +int
- +vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv)
- +{
- + struct drm_vc4_mmap_bo *args = data;
- + struct drm_gem_object *gem_obj;
- +
- + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
- + if (!gem_obj) {
- + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
- + return -EINVAL;
- + }
- +
- + /* The mmap offset was set up at BO allocation time. */
- + args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
- +
- + drm_gem_object_unreference(gem_obj);
- + return 0;
- +}
- +
- +int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
- +{
- + struct drm_gem_object *gem_obj;
- + struct vc4_bo *bo;
- + int ret;
- +
- + ret = drm_gem_mmap(filp, vma);
- + if (ret)
- + return ret;
- +
- + gem_obj = vma->vm_private_data;
- + bo = to_vc4_bo(gem_obj);
- +
- + if (bo->validated_shader) {
- + DRM_ERROR("mmaping of shader BOs not allowed.\n");
- + return -EINVAL;
- + }
- +
- + /*
- + * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
- + * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
- + * the whole buffer.
- + */
- + vma->vm_flags &= ~VM_PFNMAP;
- + vma->vm_pgoff = 0;
- +
- + ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
- + bo->base.vaddr, bo->base.paddr,
- + vma->vm_end - vma->vm_start);
- + if (ret)
- + drm_gem_vm_close(vma);
- +
- + return ret;
- +}
- +
- +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
- +{
- + struct vc4_bo *bo = to_vc4_bo(obj);
- +
- + if (bo->validated_shader) {
- + DRM_ERROR("mmaping of shader BOs not allowed.\n");
- + return -EINVAL;
- + }
- +
- + return drm_gem_cma_prime_mmap(obj, vma);
- +}
- +
- +void *vc4_prime_vmap(struct drm_gem_object *obj)
- +{
- + struct vc4_bo *bo = to_vc4_bo(obj);
- +
- + if (bo->validated_shader) {
- + DRM_ERROR("mmaping of shader BOs not allowed.\n");
- + return ERR_PTR(-EINVAL);
- + }
- +
- + return drm_gem_cma_prime_vmap(obj);
- +}
- +
- +void vc4_bo_cache_init(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + spin_lock_init(&vc4->bo_lock);
- +
- + INIT_LIST_HEAD(&vc4->bo_cache.time_list);
- +
- + INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
- + setup_timer(&vc4->bo_cache.time_timer,
- + vc4_bo_cache_time_timer,
- + (unsigned long) dev);
- +}
- +
- +void vc4_bo_cache_destroy(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + del_timer(&vc4->bo_cache.time_timer);
- + cancel_work_sync(&vc4->bo_cache.time_work);
- +
- + vc4_bo_cache_purge(dev);
- +
- + if (vc4->bo_stats.num_allocated) {
- + DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
- + vc4_bo_stats_dump(vc4);
- + }
- +}
- +
- +#ifdef CONFIG_DEBUG_FS
- +int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
- +{
- + struct drm_info_node *node = (struct drm_info_node *) m->private;
- + struct drm_device *dev = node->minor->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct vc4_bo_stats stats;
- +
- + spin_lock(&vc4->bo_lock);
- + stats = vc4->bo_stats;
- + spin_unlock(&vc4->bo_lock);
- +
- + seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
- + seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
- + seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
- + stats.num_cached));
- + seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
- + stats.size_cached) / 1024);
- + seq_printf(m, "num bos cached: %d\n", stats.num_cached);
- + seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
- +
- + return 0;
- +}
- +#endif
- --- a/drivers/gpu/drm/vc4/vc4_crtc.c
- +++ b/drivers/gpu/drm/vc4/vc4_crtc.c
- @@ -35,6 +35,7 @@
- #include "drm_atomic_helper.h"
- #include "drm_crtc_helper.h"
- #include "linux/clk.h"
- +#include "drm_fb_cma_helper.h"
- #include "linux/component.h"
- #include "linux/of_device.h"
- #include "vc4_drv.h"
- @@ -476,10 +477,105 @@ static irqreturn_t vc4_crtc_irq_handler(
- return ret;
- }
-
- +struct vc4_async_flip_state {
- + struct drm_crtc *crtc;
- + struct drm_framebuffer *fb;
- + struct drm_pending_vblank_event *event;
- +
- + struct vc4_seqno_cb cb;
- +};
- +
- +/* Called when the V3D execution for the BO being flipped to is done, so that
- + * we can actually update the plane's address to point to it.
- + */
- +static void
- +vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
- +{
- + struct vc4_async_flip_state *flip_state =
- + container_of(cb, struct vc4_async_flip_state, cb);
- + struct drm_crtc *crtc = flip_state->crtc;
- + struct drm_device *dev = crtc->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct drm_plane *plane = crtc->primary;
- +
- + vc4_plane_async_set_fb(plane, flip_state->fb);
- + if (flip_state->event) {
- + unsigned long flags;
- + spin_lock_irqsave(&dev->event_lock, flags);
- + drm_crtc_send_vblank_event(crtc, flip_state->event);
- + spin_unlock_irqrestore(&dev->event_lock, flags);
- + }
- +
- + drm_framebuffer_unreference(flip_state->fb);
- + kfree(flip_state);
- +
- + up(&vc4->async_modeset);
- +}
- +
- +/* Implements async (non-vblank-synced) page flips.
- + *
- + * The page flip ioctl needs to return immediately, so we grab the
- + * modeset semaphore on the pipe, and queue the address update for
- + * when V3D is done with the BO being flipped to.
- + */
- +static int vc4_async_page_flip(struct drm_crtc *crtc,
- + struct drm_framebuffer *fb,
- + struct drm_pending_vblank_event *event,
- + uint32_t flags)
- +{
- + struct drm_device *dev = crtc->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct drm_plane *plane = crtc->primary;
- + int ret = 0;
- + struct vc4_async_flip_state *flip_state;
- + struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0);
- + struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
- +
- + flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL);
- + if (!flip_state)
- + return -ENOMEM;
- +
- + drm_framebuffer_reference(fb);
- + flip_state->fb = fb;
- + flip_state->crtc = crtc;
- + flip_state->event = event;
- +
- + /* Make sure all other async modesetes have landed. */
- + ret = down_interruptible(&vc4->async_modeset);
- + if (ret) {
- + kfree(flip_state);
- + return ret;
- + }
- +
- + /* Immediately update the plane's legacy fb pointer, so that later
- + * modeset prep sees the state that will be present when the semaphore
- + * is released.
- + */
- + drm_atomic_set_fb_for_plane(plane->state, fb);
- + plane->fb = fb;
- +
- + vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno,
- + vc4_async_page_flip_complete);
- +
- + /* Driver takes ownership of state on successful async commit. */
- + return 0;
- +}
- +
- +static int vc4_page_flip(struct drm_crtc *crtc,
- + struct drm_framebuffer *fb,
- + struct drm_pending_vblank_event *event,
- + uint32_t flags)
- +{
- + if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
- + return vc4_async_page_flip(crtc, fb, event, flags);
- + else
- + return drm_atomic_helper_page_flip(crtc, fb, event, flags);
- +}
- +
- static const struct drm_crtc_funcs vc4_crtc_funcs = {
- .set_config = drm_atomic_helper_set_config,
- .destroy = vc4_crtc_destroy,
- - .page_flip = drm_atomic_helper_page_flip,
- + .page_flip = vc4_page_flip,
- .set_property = NULL,
- .cursor_set = NULL, /* handled by drm_mode_cursor_universal */
- .cursor_move = NULL, /* handled by drm_mode_cursor_universal */
- --- a/drivers/gpu/drm/vc4/vc4_debugfs.c
- +++ b/drivers/gpu/drm/vc4/vc4_debugfs.c
- @@ -16,11 +16,14 @@
- #include "vc4_regs.h"
-
- static const struct drm_info_list vc4_debugfs_list[] = {
- + {"bo_stats", vc4_bo_stats_debugfs, 0},
- {"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
- {"hvs_regs", vc4_hvs_debugfs_regs, 0},
- {"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
- {"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
- {"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
- + {"v3d_ident", vc4_v3d_debugfs_ident, 0},
- + {"v3d_regs", vc4_v3d_debugfs_regs, 0},
- };
-
- #define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
- --- a/drivers/gpu/drm/vc4/vc4_drv.c
- +++ b/drivers/gpu/drm/vc4/vc4_drv.c
- @@ -14,8 +14,10 @@
- #include <linux/module.h>
- #include <linux/of_platform.h>
- #include <linux/platform_device.h>
- +#include <soc/bcm2835/raspberrypi-firmware.h>
- #include "drm_fb_cma_helper.h"
-
- +#include "uapi/drm/vc4_drm.h"
- #include "vc4_drv.h"
- #include "vc4_regs.h"
-
- @@ -63,7 +65,7 @@ static const struct file_operations vc4_
- .open = drm_open,
- .release = drm_release,
- .unlocked_ioctl = drm_ioctl,
- - .mmap = drm_gem_cma_mmap,
- + .mmap = vc4_mmap,
- .poll = drm_poll,
- .read = drm_read,
- #ifdef CONFIG_COMPAT
- @@ -73,16 +75,28 @@ static const struct file_operations vc4_
- };
-
- static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
- + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
- + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
- + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
- + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
- + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
- + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
- };
-
- static struct drm_driver vc4_drm_driver = {
- .driver_features = (DRIVER_MODESET |
- DRIVER_ATOMIC |
- DRIVER_GEM |
- + DRIVER_HAVE_IRQ |
- DRIVER_PRIME),
- .lastclose = vc4_lastclose,
- .preclose = vc4_drm_preclose,
-
- + .irq_handler = vc4_irq,
- + .irq_preinstall = vc4_irq_preinstall,
- + .irq_postinstall = vc4_irq_postinstall,
- + .irq_uninstall = vc4_irq_uninstall,
- +
- .enable_vblank = vc4_enable_vblank,
- .disable_vblank = vc4_disable_vblank,
- .get_vblank_counter = drm_vblank_count,
- @@ -92,18 +106,18 @@ static struct drm_driver vc4_drm_driver
- .debugfs_cleanup = vc4_debugfs_cleanup,
- #endif
-
- - .gem_free_object = drm_gem_cma_free_object,
- + .gem_free_object = vc4_free_object,
- .gem_vm_ops = &drm_gem_cma_vm_ops,
-
- .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
- .prime_fd_to_handle = drm_gem_prime_fd_to_handle,
- .gem_prime_import = drm_gem_prime_import,
- - .gem_prime_export = drm_gem_prime_export,
- + .gem_prime_export = vc4_prime_export,
- .gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
- .gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
- - .gem_prime_vmap = drm_gem_cma_prime_vmap,
- + .gem_prime_vmap = vc4_prime_vmap,
- .gem_prime_vunmap = drm_gem_cma_prime_vunmap,
- - .gem_prime_mmap = drm_gem_cma_prime_mmap,
- + .gem_prime_mmap = vc4_prime_mmap,
-
- .dumb_create = vc4_dumb_create,
- .dumb_map_offset = drm_gem_cma_dumb_map_offset,
- @@ -113,6 +127,8 @@ static struct drm_driver vc4_drm_driver
- .num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
- .fops = &vc4_drm_fops,
-
- + .gem_obj_size = sizeof(struct vc4_bo),
- +
- .name = DRIVER_NAME,
- .desc = DRIVER_DESC,
- .date = DRIVER_DATE,
- @@ -153,6 +169,7 @@ static int vc4_drm_bind(struct device *d
- struct drm_device *drm;
- struct drm_connector *connector;
- struct vc4_dev *vc4;
- + struct device_node *firmware_node;
- int ret = 0;
-
- dev->coherent_dma_mask = DMA_BIT_MASK(32);
- @@ -161,6 +178,14 @@ static int vc4_drm_bind(struct device *d
- if (!vc4)
- return -ENOMEM;
-
- + firmware_node = of_parse_phandle(dev->of_node, "firmware", 0);
- + vc4->firmware = rpi_firmware_get(firmware_node);
- + if (!vc4->firmware) {
- + DRM_DEBUG("Failed to get Raspberry Pi firmware reference.\n");
- + return -EPROBE_DEFER;
- + }
- + of_node_put(firmware_node);
- +
- drm = drm_dev_alloc(&vc4_drm_driver, dev);
- if (!drm)
- return -ENOMEM;
- @@ -170,13 +195,17 @@ static int vc4_drm_bind(struct device *d
-
- drm_dev_set_unique(drm, dev_name(dev));
-
- + vc4_bo_cache_init(drm);
- +
- drm_mode_config_init(drm);
- if (ret)
- goto unref;
-
- + vc4_gem_init(drm);
- +
- ret = component_bind_all(dev, drm);
- if (ret)
- - goto unref;
- + goto gem_destroy;
-
- ret = drm_dev_register(drm, 0);
- if (ret < 0)
- @@ -200,8 +229,11 @@ unregister:
- drm_dev_unregister(drm);
- unbind_all:
- component_unbind_all(dev, drm);
- +gem_destroy:
- + vc4_gem_destroy(drm);
- unref:
- drm_dev_unref(drm);
- + vc4_bo_cache_destroy(drm);
- return ret;
- }
-
- @@ -228,6 +260,7 @@ static struct platform_driver *const com
- &vc4_hdmi_driver,
- &vc4_crtc_driver,
- &vc4_hvs_driver,
- + &vc4_v3d_driver,
- };
-
- static int vc4_platform_drm_probe(struct platform_device *pdev)
- --- a/drivers/gpu/drm/vc4/vc4_drv.h
- +++ b/drivers/gpu/drm/vc4/vc4_drv.h
- @@ -15,8 +15,85 @@ struct vc4_dev {
- struct vc4_hdmi *hdmi;
- struct vc4_hvs *hvs;
- struct vc4_crtc *crtc[3];
- + struct vc4_v3d *v3d;
-
- struct drm_fbdev_cma *fbdev;
- + struct rpi_firmware *firmware;
- +
- + /* The kernel-space BO cache. Tracks buffers that have been
- + * unreferenced by all other users (refcounts of 0!) but not
- + * yet freed, so we can do cheap allocations.
- + */
- + struct vc4_bo_cache {
- + /* Array of list heads for entries in the BO cache,
- + * based on number of pages, so we can do O(1) lookups
- + * in the cache when allocating.
- + */
- + struct list_head *size_list;
- + uint32_t size_list_size;
- +
- + /* List of all BOs in the cache, ordered by age, so we
- + * can do O(1) lookups when trying to free old
- + * buffers.
- + */
- + struct list_head time_list;
- + struct work_struct time_work;
- + struct timer_list time_timer;
- + } bo_cache;
- +
- + struct vc4_bo_stats {
- + u32 num_allocated;
- + u32 size_allocated;
- + u32 num_cached;
- + u32 size_cached;
- + } bo_stats;
- +
- + /* Protects bo_cache and the BO stats. */
- + spinlock_t bo_lock;
- +
- + /* Sequence number for the last job queued in job_list.
- + * Starts at 0 (no jobs emitted).
- + */
- + uint64_t emit_seqno;
- +
- + /* Sequence number for the last completed job on the GPU.
- + * Starts at 0 (no jobs completed).
- + */
- + uint64_t finished_seqno;
- +
- + /* List of all struct vc4_exec_info for jobs to be executed.
- + * The first job in the list is the one currently programmed
- + * into ct0ca/ct1ca for execution.
- + */
- + struct list_head job_list;
- + /* List of the finished vc4_exec_infos waiting to be freed by
- + * job_done_work.
- + */
- + struct list_head job_done_list;
- + spinlock_t job_lock;
- + wait_queue_head_t job_wait_queue;
- + struct work_struct job_done_work;
- +
- + /* List of struct vc4_seqno_cb for callbacks to be made from a
- + * workqueue when the given seqno is passed.
- + */
- + struct list_head seqno_cb_list;
- +
- + /* The binner overflow memory that's currently set up in
- + * BPOA/BPOS registers. When overflow occurs and a new one is
- + * allocated, the previous one will be moved to
- + * vc4->current_exec's free list.
- + */
- + struct vc4_bo *overflow_mem;
- + struct work_struct overflow_mem_work;
- +
- + struct {
- + uint32_t last_ct0ca, last_ct1ca;
- + struct timer_list timer;
- + struct work_struct reset_work;
- + } hangcheck;
- +
- + struct semaphore async_modeset;
- };
-
- static inline struct vc4_dev *
- @@ -27,6 +104,25 @@ to_vc4_dev(struct drm_device *dev)
-
- struct vc4_bo {
- struct drm_gem_cma_object base;
- +
- + /* seqno of the last job to render to this BO. */
- + uint64_t seqno;
- +
- + /* List entry for the BO's position in either
- + * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
- + */
- + struct list_head unref_head;
- +
- + /* Time in jiffies when the BO was put in vc4->bo_cache. */
- + unsigned long free_time;
- +
- + /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
- + struct list_head size_head;
- +
- + /* Struct for shader validation state, if created by
- + * DRM_IOCTL_VC4_CREATE_SHADER_BO.
- + */
- + struct vc4_validated_shader_info *validated_shader;
- };
-
- static inline struct vc4_bo *
- @@ -35,6 +131,17 @@ to_vc4_bo(struct drm_gem_object *bo)
- return (struct vc4_bo *)bo;
- }
-
- +struct vc4_seqno_cb {
- + struct work_struct work;
- + uint64_t seqno;
- + void (*func)(struct vc4_seqno_cb *cb);
- +};
- +
- +struct vc4_v3d {
- + struct platform_device *pdev;
- + void __iomem *regs;
- +};
- +
- struct vc4_hvs {
- struct platform_device *pdev;
- void __iomem *regs;
- @@ -72,9 +179,151 @@ to_vc4_encoder(struct drm_encoder *encod
- return container_of(encoder, struct vc4_encoder, base);
- }
-
- +#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
- +#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
- #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
- #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
-
- +enum vc4_bo_mode {
- + VC4_MODE_UNDECIDED,
- + VC4_MODE_RENDER,
- + VC4_MODE_SHADER,
- +};
- +
- +struct vc4_bo_exec_state {
- + struct drm_gem_cma_object *bo;
- + enum vc4_bo_mode mode;
- +};
- +
- +struct vc4_exec_info {
- + /* Sequence number for this bin/render job. */
- + uint64_t seqno;
- +
- + /* Kernel-space copy of the ioctl arguments */
- + struct drm_vc4_submit_cl *args;
- +
- + /* This is the array of BOs that were looked up at the start of exec.
- + * Command validation will use indices into this array.
- + */
- + struct vc4_bo_exec_state *bo;
- + uint32_t bo_count;
- +
- + /* Pointers for our position in vc4->job_list */
- + struct list_head head;
- +
- + /* List of other BOs used in the job that need to be released
- + * once the job is complete.
- + */
- + struct list_head unref_list;
- +
- + /* Current unvalidated indices into @bo loaded by the non-hardware
- + * VC4_PACKET_GEM_HANDLES.
- + */
- + uint32_t bo_index[2];
- +
- + /* This is the BO where we store the validated command lists, shader
- + * records, and uniforms.
- + */
- + struct drm_gem_cma_object *exec_bo;
- +
- + /**
- + * This tracks the per-shader-record state (packet 64) that
- + * determines the length of the shader record and the offset
- + * it's expected to be found at. It gets read in from the
- + * command lists.
- + */
- + struct vc4_shader_state {
- + uint8_t packet;
- + uint32_t addr;
- + /* Maximum vertex index referenced by any primitive using this
- + * shader state.
- + */
- + uint32_t max_index;
- + } *shader_state;
- +
- + /** How many shader states the user declared they were using. */
- + uint32_t shader_state_size;
- + /** How many shader state records the validator has seen. */
- + uint32_t shader_state_count;
- +
- + bool found_tile_binning_mode_config_packet;
- + bool found_start_tile_binning_packet;
- + bool found_increment_semaphore_packet;
- + uint8_t bin_tiles_x, bin_tiles_y;
- + struct drm_gem_cma_object *tile_bo;
- + uint32_t tile_alloc_offset;
- +
- + /**
- + * Computed addresses pointing into exec_bo where we start the
- + * bin thread (ct0) and render thread (ct1).
- + */
- + uint32_t ct0ca, ct0ea;
- + uint32_t ct1ca, ct1ea;
- +
- + /* Pointers to the shader recs. These paddr gets incremented as CL
- + * packets are relocated in validate_gl_shader_state, and the vaddrs
- + * (u and v) get incremented and size decremented as the shader recs
- + * themselves are validated.
- + */
- + void *shader_rec_u;
- + void *shader_rec_v;
- + uint32_t shader_rec_p;
- + uint32_t shader_rec_size;
- +
- + /* Pointers to the uniform data. These pointers are incremented, and
- + * size decremented, as each batch of uniforms is uploaded.
- + */
- + void *uniforms_u;
- + void *uniforms_v;
- + uint32_t uniforms_p;
- + uint32_t uniforms_size;
- +};
- +
- +static inline struct vc4_exec_info *
- +vc4_first_job(struct vc4_dev *vc4)
- +{
- + if (list_empty(&vc4->job_list))
- + return NULL;
- + return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
- +}
- +
- +/**
- + * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
- + * setup parameters.
- + *
- + * This will be used at draw time to relocate the reference to the texture
- + * contents in p0, and validate that the offset combined with
- + * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
- + * Note that the hardware treats unprovided config parameters as 0, so not all
- + * of them need to be set up for every texure sample, and we'll store ~0 as
- + * the offset to mark the unused ones.
- + *
- + * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
- + * Setup") for definitions of the texture parameters.
- + */
- +struct vc4_texture_sample_info {
- + bool is_direct;
- + uint32_t p_offset[4];
- +};
- +
- +/**
- + * struct vc4_validated_shader_info - information about validated shaders that
- + * needs to be used from command list validation.
- + *
- + * For a given shader, each time a shader state record references it, we need
- + * to verify that the shader doesn't read more uniforms than the shader state
- + * record's uniform BO pointer can provide, and we need to apply relocations
- + * and validate the shader state record's uniforms that define the texture
- + * samples.
- + */
- +struct vc4_validated_shader_info
- +{
- + uint32_t uniforms_size;
- + uint32_t uniforms_src_size;
- + uint32_t num_texture_samples;
- + struct vc4_texture_sample_info *texture_samples;
- +};
- +
- /**
- * _wait_for - magic (register) wait macro
- *
- @@ -111,6 +360,18 @@ int vc4_dumb_create(struct drm_file *fil
- struct drm_mode_create_dumb *args);
- struct dma_buf *vc4_prime_export(struct drm_device *dev,
- struct drm_gem_object *obj, int flags);
- +int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv);
- +int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv);
- +int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv);
- +int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
- +int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
- +void *vc4_prime_vmap(struct drm_gem_object *obj);
- +void vc4_bo_cache_init(struct drm_device *dev);
- +void vc4_bo_cache_destroy(struct drm_device *dev);
- +int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
-
- /* vc4_crtc.c */
- extern struct platform_driver vc4_crtc_driver;
- @@ -126,10 +387,34 @@ void vc4_debugfs_cleanup(struct drm_mino
- /* vc4_drv.c */
- void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
-
- +/* vc4_gem.c */
- +void vc4_gem_init(struct drm_device *dev);
- +void vc4_gem_destroy(struct drm_device *dev);
- +int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv);
- +int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv);
- +int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv);
- +void vc4_submit_next_job(struct drm_device *dev);
- +int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
- + uint64_t timeout_ns, bool interruptible);
- +void vc4_job_handle_completed(struct vc4_dev *vc4);
- +int vc4_queue_seqno_cb(struct drm_device *dev,
- + struct vc4_seqno_cb *cb, uint64_t seqno,
- + void (*func)(struct vc4_seqno_cb *cb));
- +
- /* vc4_hdmi.c */
- extern struct platform_driver vc4_hdmi_driver;
- int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
-
- +/* vc4_irq.c */
- +irqreturn_t vc4_irq(int irq, void *arg);
- +void vc4_irq_preinstall(struct drm_device *dev);
- +int vc4_irq_postinstall(struct drm_device *dev);
- +void vc4_irq_uninstall(struct drm_device *dev);
- +void vc4_irq_reset(struct drm_device *dev);
- +
- /* vc4_hvs.c */
- extern struct platform_driver vc4_hvs_driver;
- void vc4_hvs_dump_state(struct drm_device *dev);
- @@ -143,3 +428,35 @@ struct drm_plane *vc4_plane_init(struct
- enum drm_plane_type type);
- u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
- u32 vc4_plane_dlist_size(struct drm_plane_state *state);
- +void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
- +
- +/* vc4_v3d.c */
- +extern struct platform_driver vc4_v3d_driver;
- +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
- +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
- +int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
- +
- +/* vc4_validate.c */
- +int
- +vc4_validate_bin_cl(struct drm_device *dev,
- + void *validated,
- + void *unvalidated,
- + struct vc4_exec_info *exec);
- +
- +int
- +vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
- +
- +struct vc4_validated_shader_info *
- +vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
- +
- +bool vc4_use_bo(struct vc4_exec_info *exec,
- + uint32_t hindex,
- + enum vc4_bo_mode mode,
- + struct drm_gem_cma_object **obj);
- +
- +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
- +
- +bool vc4_check_tex_size(struct vc4_exec_info *exec,
- + struct drm_gem_cma_object *fbo,
- + uint32_t offset, uint8_t tiling_format,
- + uint32_t width, uint32_t height, uint8_t cpp);
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_gem.c
- @@ -0,0 +1,686 @@
- +/*
- + * Copyright © 2014 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +#include <linux/module.h>
- +#include <linux/platform_device.h>
- +#include <linux/device.h>
- +#include <linux/io.h>
- +
- +#include "uapi/drm/vc4_drm.h"
- +#include "vc4_drv.h"
- +#include "vc4_regs.h"
- +#include "vc4_trace.h"
- +
- +static void
- +vc4_queue_hangcheck(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + mod_timer(&vc4->hangcheck.timer,
- + round_jiffies_up(jiffies + msecs_to_jiffies(100)));
- +}
- +
- +static void
- +vc4_reset(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + DRM_INFO("Resetting GPU.\n");
- + vc4_v3d_set_power(vc4, false);
- + vc4_v3d_set_power(vc4, true);
- +
- + vc4_irq_reset(dev);
- +
- + /* Rearm the hangcheck -- another job might have been waiting
- + * for our hung one to get kicked off, and vc4_irq_reset()
- + * would have started it.
- + */
- + vc4_queue_hangcheck(dev);
- +}
- +
- +static void
- +vc4_reset_work(struct work_struct *work)
- +{
- + struct vc4_dev *vc4 =
- + container_of(work, struct vc4_dev, hangcheck.reset_work);
- +
- + vc4_reset(vc4->dev);
- +}
- +
- +static void
- +vc4_hangcheck_elapsed(unsigned long data)
- +{
- + struct drm_device *dev = (struct drm_device *)data;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + uint32_t ct0ca, ct1ca;
- +
- + /* If idle, we can stop watching for hangs. */
- + if (list_empty(&vc4->job_list))
- + return;
- +
- + ct0ca = V3D_READ(V3D_CTNCA(0));
- + ct1ca = V3D_READ(V3D_CTNCA(1));
- +
- + /* If we've made any progress in execution, rearm the timer
- + * and wait.
- + */
- + if (ct0ca != vc4->hangcheck.last_ct0ca ||
- + ct1ca != vc4->hangcheck.last_ct1ca) {
- + vc4->hangcheck.last_ct0ca = ct0ca;
- + vc4->hangcheck.last_ct1ca = ct1ca;
- + vc4_queue_hangcheck(dev);
- + return;
- + }
- +
- + /* We've gone too long with no progress, reset. This has to
- + * be done from a work struct, since resetting can sleep and
- + * this timer hook isn't allowed to.
- + */
- + schedule_work(&vc4->hangcheck.reset_work);
- +}
- +
- +static void
- +submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + /* Stop any existing thread and set state to "stopped at halt" */
- + V3D_WRITE(V3D_CTNCS(thread), V3D_CTRUN);
- + barrier();
- +
- + V3D_WRITE(V3D_CTNCA(thread), start);
- + barrier();
- +
- + /* Set the end address of the control list. Writing this
- + * register is what starts the job.
- + */
- + V3D_WRITE(V3D_CTNEA(thread), end);
- + barrier();
- +}
- +
- +int
- +vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
- + bool interruptible)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + int ret = 0;
- + unsigned long timeout_expire;
- + DEFINE_WAIT(wait);
- +
- + if (vc4->finished_seqno >= seqno)
- + return 0;
- +
- + if (timeout_ns == 0)
- + return -ETIME;
- +
- + timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
- +
- + trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
- + for (;;) {
- + prepare_to_wait(&vc4->job_wait_queue, &wait,
- + interruptible ? TASK_INTERRUPTIBLE :
- + TASK_UNINTERRUPTIBLE);
- +
- + if (interruptible && signal_pending(current)) {
- + ret = -ERESTARTSYS;
- + break;
- + }
- +
- + if (vc4->finished_seqno >= seqno)
- + break;
- +
- + if (timeout_ns != ~0ull) {
- + if (time_after_eq(jiffies, timeout_expire)) {
- + ret = -ETIME;
- + break;
- + }
- + schedule_timeout(timeout_expire - jiffies);
- + } else {
- + schedule();
- + }
- + }
- +
- + finish_wait(&vc4->job_wait_queue, &wait);
- + trace_vc4_wait_for_seqno_end(dev, seqno);
- +
- + if (ret && ret != -ERESTARTSYS) {
- + DRM_ERROR("timeout waiting for render thread idle\n");
- + return ret;
- + }
- +
- + return 0;
- +}
- +
- +static void
- +vc4_flush_caches(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + /* Flush the GPU L2 caches. These caches sit on top of system
- + * L3 (the 128kb or so shared with the CPU), and are
- + * non-allocating in the L3.
- + */
- + V3D_WRITE(V3D_L2CACTL,
- + V3D_L2CACTL_L2CCLR);
- +
- + V3D_WRITE(V3D_SLCACTL,
- + VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
- + VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
- + VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
- + VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
- +}
- +
- +/* Sets the registers for the next job to be actually be executed in
- + * the hardware.
- + *
- + * The job_lock should be held during this.
- + */
- +void
- +vc4_submit_next_job(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct vc4_exec_info *exec = vc4_first_job(vc4);
- +
- + if (!exec)
- + return;
- +
- + vc4_flush_caches(dev);
- +
- + /* Disable the binner's pre-loaded overflow memory address */
- + V3D_WRITE(V3D_BPOA, 0);
- + V3D_WRITE(V3D_BPOS, 0);
- +
- + if (exec->ct0ca != exec->ct0ea)
- + submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
- + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
- +}
- +
- +static void
- +vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
- +{
- + struct vc4_bo *bo;
- + unsigned i;
- +
- + for (i = 0; i < exec->bo_count; i++) {
- + bo = to_vc4_bo(&exec->bo[i].bo->base);
- + bo->seqno = seqno;
- + }
- +
- + list_for_each_entry(bo, &exec->unref_list, unref_head) {
- + bo->seqno = seqno;
- + }
- +}
- +
- +/* Queues a struct vc4_exec_info for execution. If no job is
- + * currently executing, then submits it.
- + *
- + * Unlike most GPUs, our hardware only handles one command list at a
- + * time. To queue multiple jobs at once, we'd need to edit the
- + * previous command list to have a jump to the new one at the end, and
- + * then bump the end address. That's a change for a later date,
- + * though.
- + */
- +static void
- +vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + uint64_t seqno = ++vc4->emit_seqno;
- + unsigned long irqflags;
- +
- + exec->seqno = seqno;
- + vc4_update_bo_seqnos(exec, seqno);
- +
- + spin_lock_irqsave(&vc4->job_lock, irqflags);
- + list_add_tail(&exec->head, &vc4->job_list);
- +
- + /* If no job was executing, kick ours off. Otherwise, it'll
- + * get started when the previous job's frame done interrupt
- + * occurs.
- + */
- + if (vc4_first_job(vc4) == exec) {
- + vc4_submit_next_job(dev);
- + vc4_queue_hangcheck(dev);
- + }
- +
- + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- +}
- +
- +/**
- + * Looks up a bunch of GEM handles for BOs and stores the array for
- + * use in the command validator that actually writes relocated
- + * addresses pointing to them.
- + */
- +static int
- +vc4_cl_lookup_bos(struct drm_device *dev,
- + struct drm_file *file_priv,
- + struct vc4_exec_info *exec)
- +{
- + struct drm_vc4_submit_cl *args = exec->args;
- + uint32_t *handles;
- + int ret = 0;
- + int i;
- +
- + exec->bo_count = args->bo_handle_count;
- +
- + if (!exec->bo_count) {
- + /* See comment on bo_index for why we have to check
- + * this.
- + */
- + DRM_ERROR("Rendering requires BOs to validate\n");
- + return -EINVAL;
- + }
- +
- + exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
- + GFP_KERNEL);
- + if (!exec->bo) {
- + DRM_ERROR("Failed to allocate validated BO pointers\n");
- + return -ENOMEM;
- + }
- +
- + handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
- + if (!handles) {
- + DRM_ERROR("Failed to allocate incoming GEM handles\n");
- + goto fail;
- + }
- +
- + ret = copy_from_user(handles,
- + (void __user *)(uintptr_t)args->bo_handles,
- + exec->bo_count * sizeof(uint32_t));
- + if (ret) {
- + DRM_ERROR("Failed to copy in GEM handles\n");
- + goto fail;
- + }
- +
- + spin_lock(&file_priv->table_lock);
- + for (i = 0; i < exec->bo_count; i++) {
- + struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
- + handles[i]);
- + if (!bo) {
- + DRM_ERROR("Failed to look up GEM BO %d: %d\n",
- + i, handles[i]);
- + ret = -EINVAL;
- + spin_unlock(&file_priv->table_lock);
- + goto fail;
- + }
- + drm_gem_object_reference(bo);
- + exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
- + }
- + spin_unlock(&file_priv->table_lock);
- +
- +fail:
- + kfree(handles);
- + return 0;
- +}
- +
- +static int
- +vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
- +{
- + struct drm_vc4_submit_cl *args = exec->args;
- + void *temp = NULL;
- + void *bin;
- + int ret = 0;
- + uint32_t bin_offset = 0;
- + uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
- + 16);
- + uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
- + uint32_t exec_size = uniforms_offset + args->uniforms_size;
- + uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
- + args->shader_rec_count);
- + struct vc4_bo *bo;
- +
- + if (uniforms_offset < shader_rec_offset ||
- + exec_size < uniforms_offset ||
- + args->shader_rec_count >= (UINT_MAX /
- + sizeof(struct vc4_shader_state)) ||
- + temp_size < exec_size) {
- + DRM_ERROR("overflow in exec arguments\n");
- + goto fail;
- + }
- +
- + /* Allocate space where we'll store the copied in user command lists
- + * and shader records.
- + *
- + * We don't just copy directly into the BOs because we need to
- + * read the contents back for validation, and I think the
- + * bo->vaddr is uncached access.
- + */
- + temp = kmalloc(temp_size, GFP_KERNEL);
- + if (!temp) {
- + DRM_ERROR("Failed to allocate storage for copying "
- + "in bin/render CLs.\n");
- + ret = -ENOMEM;
- + goto fail;
- + }
- + bin = temp + bin_offset;
- + exec->shader_rec_u = temp + shader_rec_offset;
- + exec->uniforms_u = temp + uniforms_offset;
- + exec->shader_state = temp + exec_size;
- + exec->shader_state_size = args->shader_rec_count;
- +
- + ret = copy_from_user(bin,
- + (void __user *)(uintptr_t)args->bin_cl,
- + args->bin_cl_size);
- + if (ret) {
- + DRM_ERROR("Failed to copy in bin cl\n");
- + goto fail;
- + }
- +
- + ret = copy_from_user(exec->shader_rec_u,
- + (void __user *)(uintptr_t)args->shader_rec,
- + args->shader_rec_size);
- + if (ret) {
- + DRM_ERROR("Failed to copy in shader recs\n");
- + goto fail;
- + }
- +
- + ret = copy_from_user(exec->uniforms_u,
- + (void __user *)(uintptr_t)args->uniforms,
- + args->uniforms_size);
- + if (ret) {
- + DRM_ERROR("Failed to copy in uniforms cl\n");
- + goto fail;
- + }
- +
- + bo = vc4_bo_create(dev, exec_size);
- + if (!bo) {
- + DRM_ERROR("Couldn't allocate BO for binning\n");
- + ret = PTR_ERR(exec->exec_bo);
- + goto fail;
- + }
- + exec->exec_bo = &bo->base;
- +
- + list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
- + &exec->unref_list);
- +
- + exec->ct0ca = exec->exec_bo->paddr + bin_offset;
- +
- + exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
- + exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
- + exec->shader_rec_size = args->shader_rec_size;
- +
- + exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
- + exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
- + exec->uniforms_size = args->uniforms_size;
- +
- + ret = vc4_validate_bin_cl(dev,
- + exec->exec_bo->vaddr + bin_offset,
- + bin,
- + exec);
- + if (ret)
- + goto fail;
- +
- + ret = vc4_validate_shader_recs(dev, exec);
- +
- +fail:
- + kfree(temp);
- + return ret;
- +}
- +
- +static void
- +vc4_complete_exec(struct vc4_exec_info *exec)
- +{
- + unsigned i;
- +
- + if (exec->bo) {
- + for (i = 0; i < exec->bo_count; i++)
- + drm_gem_object_unreference(&exec->bo[i].bo->base);
- + kfree(exec->bo);
- + }
- +
- + while (!list_empty(&exec->unref_list)) {
- + struct vc4_bo *bo = list_first_entry(&exec->unref_list,
- + struct vc4_bo, unref_head);
- + list_del(&bo->unref_head);
- + drm_gem_object_unreference(&bo->base.base);
- + }
- +
- + kfree(exec);
- +}
- +
- +void
- +vc4_job_handle_completed(struct vc4_dev *vc4)
- +{
- + unsigned long irqflags;
- + struct vc4_seqno_cb *cb, *cb_temp;
- +
- + spin_lock_irqsave(&vc4->job_lock, irqflags);
- + while (!list_empty(&vc4->job_done_list)) {
- + struct vc4_exec_info *exec =
- + list_first_entry(&vc4->job_done_list,
- + struct vc4_exec_info, head);
- + list_del(&exec->head);
- +
- + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- + vc4_complete_exec(exec);
- + spin_lock_irqsave(&vc4->job_lock, irqflags);
- + }
- + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- +
- + list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
- + if (cb->seqno <= vc4->finished_seqno) {
- + list_del_init(&cb->work.entry);
- + schedule_work(&cb->work);
- + }
- + }
- +}
- +
- +static void vc4_seqno_cb_work(struct work_struct *work)
- +{
- + struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
- + cb->func(cb);
- +}
- +
- +int vc4_queue_seqno_cb(struct drm_device *dev,
- + struct vc4_seqno_cb *cb, uint64_t seqno,
- + void (*func)(struct vc4_seqno_cb *cb))
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + int ret = 0;
- +
- + cb->func = func;
- + INIT_WORK(&cb->work, vc4_seqno_cb_work);
- +
- + mutex_lock(&dev->struct_mutex);
- + if (seqno > vc4->finished_seqno) {
- + cb->seqno = seqno;
- + list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
- + } else {
- + schedule_work(&cb->work);
- + }
- + mutex_unlock(&dev->struct_mutex);
- +
- + return ret;
- +}
- +
- +/* Scheduled when any job has been completed, this walks the list of
- + * jobs that had completed and unrefs their BOs and frees their exec
- + * structs.
- + */
- +static void
- +vc4_job_done_work(struct work_struct *work)
- +{
- + struct vc4_dev *vc4 =
- + container_of(work, struct vc4_dev, job_done_work);
- + struct drm_device *dev = vc4->dev;
- +
- + /* Need the struct lock for drm_gem_object_unreference(). */
- + mutex_lock(&dev->struct_mutex);
- + vc4_job_handle_completed(vc4);
- + mutex_unlock(&dev->struct_mutex);
- +}
- +
- +static int
- +vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
- + uint64_t seqno,
- + uint64_t *timeout_ns)
- +{
- + unsigned long start = jiffies;
- + int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
- +
- + if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
- + uint64_t delta = jiffies_to_nsecs(jiffies - start);
- + if (*timeout_ns >= delta)
- + *timeout_ns -= delta;
- + }
- +
- + return ret;
- +}
- +
- +int
- +vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv)
- +{
- + struct drm_vc4_wait_seqno *args = data;
- +
- + return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
- + &args->timeout_ns);
- +}
- +
- +int
- +vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv)
- +{
- + int ret;
- + struct drm_vc4_wait_bo *args = data;
- + struct drm_gem_object *gem_obj;
- + struct vc4_bo *bo;
- +
- + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
- + if (!gem_obj) {
- + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
- + return -EINVAL;
- + }
- + bo = to_vc4_bo(gem_obj);
- +
- + ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
- +
- + drm_gem_object_unreference(gem_obj);
- + return ret;
- +}
- +
- +/**
- + * Submits a command list to the VC4.
- + *
- + * This is what is called batchbuffer emitting on other hardware.
- + */
- +int
- +vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- + struct drm_file *file_priv)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct drm_vc4_submit_cl *args = data;
- + struct vc4_exec_info *exec;
- + int ret;
- +
- + if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
- + DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
- + return -EINVAL;
- + }
- +
- + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
- + if (!exec) {
- + DRM_ERROR("malloc failure on exec struct\n");
- + return -ENOMEM;
- + }
- +
- + exec->args = args;
- + INIT_LIST_HEAD(&exec->unref_list);
- +
- + mutex_lock(&dev->struct_mutex);
- +
- + ret = vc4_cl_lookup_bos(dev, file_priv, exec);
- + if (ret)
- + goto fail;
- +
- + if (exec->args->bin_cl_size != 0) {
- + ret = vc4_get_bcl(dev, exec);
- + if (ret)
- + goto fail;
- + } else {
- + exec->ct0ca = exec->ct0ea = 0;
- + }
- +
- + ret = vc4_get_rcl(dev, exec);
- + if (ret)
- + goto fail;
- +
- + /* Clear this out of the struct we'll be putting in the queue,
- + * since it's part of our stack.
- + */
- + exec->args = NULL;
- +
- + vc4_queue_submit(dev, exec);
- +
- + /* Return the seqno for our job. */
- + args->seqno = vc4->emit_seqno;
- +
- + mutex_unlock(&dev->struct_mutex);
- +
- + return 0;
- +
- +fail:
- + vc4_complete_exec(exec);
- +
- + mutex_unlock(&dev->struct_mutex);
- +
- + return ret;
- +}
- +
- +void
- +vc4_gem_init(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + INIT_LIST_HEAD(&vc4->job_list);
- + INIT_LIST_HEAD(&vc4->job_done_list);
- + INIT_LIST_HEAD(&vc4->seqno_cb_list);
- + spin_lock_init(&vc4->job_lock);
- +
- + INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
- + setup_timer(&vc4->hangcheck.timer,
- + vc4_hangcheck_elapsed,
- + (unsigned long) dev);
- +
- + INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
- +}
- +
- +void
- +vc4_gem_destroy(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + /* Waiting for exec to finish would need to be done before
- + * unregistering V3D.
- + */
- + WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
- +
- + /* V3D should already have disabled its interrupt and cleared
- + * the overflow allocation registers. Now free the object.
- + */
- + if (vc4->overflow_mem) {
- + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
- + vc4->overflow_mem = NULL;
- + }
- +
- + vc4_bo_cache_destroy(dev);
- +}
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_irq.c
- @@ -0,0 +1,211 @@
- +/*
- + * Copyright © 2014 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +/** DOC: Interrupt management for the V3D engine.
- + *
- + * We have an interrupt status register (V3D_INTCTL) which reports
- + * interrupts, and where writing 1 bits clears those interrupts.
- + * There are also a pair of interrupt registers
- + * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
- + * disables that specific interrupt, and 0s written are ignored
- + * (reading either one returns the set of enabled interrupts).
- + *
- + * When we take a render frame interrupt, we need to wake the
- + * processes waiting for some frame to be done, and get the next frame
- + * submitted ASAP (so the hardware doesn't sit idle when there's work
- + * to do).
- + *
- + * When we take the binner out of memory interrupt, we need to
- + * allocate some new memory and pass it to the binner so that the
- + * current job can make progress.
- + */
- +
- +#include "vc4_drv.h"
- +#include "vc4_regs.h"
- +
- +#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
- + V3D_INT_FRDONE)
- +
- +DECLARE_WAIT_QUEUE_HEAD(render_wait);
- +
- +static void
- +vc4_overflow_mem_work(struct work_struct *work)
- +{
- + struct vc4_dev *vc4 =
- + container_of(work, struct vc4_dev, overflow_mem_work);
- + struct drm_device *dev = vc4->dev;
- + struct vc4_bo *bo;
- +
- + bo = vc4_bo_create(dev, 256 * 1024);
- + if (!bo) {
- + DRM_ERROR("Couldn't allocate binner overflow mem\n");
- + return;
- + }
- +
- + /* If there's a job executing currently, then our previous
- + * overflow allocation is getting used in that job and we need
- + * to queue it to be released when the job is done. But if no
- + * job is executing at all, then we can free the old overflow
- + * object direcctly.
- + *
- + * No lock necessary for this pointer since we're the only
- + * ones that update the pointer, and our workqueue won't
- + * reenter.
- + */
- + if (vc4->overflow_mem) {
- + struct vc4_exec_info *current_exec;
- + unsigned long irqflags;
- +
- + spin_lock_irqsave(&vc4->job_lock, irqflags);
- + current_exec = vc4_first_job(vc4);
- + if (current_exec) {
- + vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
- + list_add_tail(&vc4->overflow_mem->unref_head,
- + ¤t_exec->unref_list);
- + vc4->overflow_mem = NULL;
- + }
- + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- + }
- +
- + if (vc4->overflow_mem) {
- + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
- + }
- + vc4->overflow_mem = bo;
- +
- + V3D_WRITE(V3D_BPOA, bo->base.paddr);
- + V3D_WRITE(V3D_BPOS, bo->base.base.size);
- + V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
- + V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
- +}
- +
- +static void
- +vc4_irq_finish_job(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + struct vc4_exec_info *exec = vc4_first_job(vc4);
- +
- + if (!exec)
- + return;
- +
- + vc4->finished_seqno++;
- + list_move_tail(&exec->head, &vc4->job_done_list);
- + vc4_submit_next_job(dev);
- +
- + wake_up_all(&vc4->job_wait_queue);
- + schedule_work(&vc4->job_done_work);
- +}
- +
- +irqreturn_t
- +vc4_irq(int irq, void *arg)
- +{
- + struct drm_device *dev = arg;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + uint32_t intctl;
- + irqreturn_t status = IRQ_NONE;
- +
- + barrier();
- + intctl = V3D_READ(V3D_INTCTL);
- +
- + /* Acknowledge the interrupts we're handling here. The render
- + * frame done interrupt will be cleared, while OUTOMEM will
- + * stay high until the underlying cause is cleared.
- + */
- + V3D_WRITE(V3D_INTCTL, intctl);
- +
- + if (intctl & V3D_INT_OUTOMEM) {
- + /* Disable OUTOMEM until the work is done. */
- + V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
- + schedule_work(&vc4->overflow_mem_work);
- + status = IRQ_HANDLED;
- + }
- +
- + if (intctl & V3D_INT_FRDONE) {
- + spin_lock(&vc4->job_lock);
- + vc4_irq_finish_job(dev);
- + spin_unlock(&vc4->job_lock);
- + status = IRQ_HANDLED;
- + }
- +
- + return status;
- +}
- +
- +void
- +vc4_irq_preinstall(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + init_waitqueue_head(&vc4->job_wait_queue);
- + INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
- +
- + /* Clear any pending interrupts someone might have left around
- + * for us.
- + */
- + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
- +}
- +
- +int
- +vc4_irq_postinstall(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + /* Enable both the render done and out of memory interrupts. */
- + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
- +
- + return 0;
- +}
- +
- +void
- +vc4_irq_uninstall(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + /* Disable sending interrupts for our driver's IRQs. */
- + V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
- +
- + /* Clear any pending interrupts we might have left. */
- + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
- +
- + cancel_work_sync(&vc4->overflow_mem_work);
- +}
- +
- +/** Reinitializes interrupt registers when a GPU reset is performed. */
- +void vc4_irq_reset(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + unsigned long irqflags;
- +
- + /* Acknowledge any stale IRQs. */
- + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
- +
- + /*
- + * Turn all our interrupts on. Binner out of memory is the
- + * only one we expect to trigger at this point, since we've
- + * just come from poweron and haven't supplied any overflow
- + * memory yet.
- + */
- + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
- +
- + spin_lock_irqsave(&vc4->job_lock, irqflags);
- + vc4_irq_finish_job(dev);
- + spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- +}
- --- a/drivers/gpu/drm/vc4/vc4_kms.c
- +++ b/drivers/gpu/drm/vc4/vc4_kms.c
- @@ -15,6 +15,7 @@
- */
-
- #include "drm_crtc.h"
- +#include "drm_atomic.h"
- #include "drm_atomic_helper.h"
- #include "drm_crtc_helper.h"
- #include "drm_plane_helper.h"
- @@ -29,10 +30,151 @@ static void vc4_output_poll_changed(stru
- drm_fbdev_cma_hotplug_event(vc4->fbdev);
- }
-
- +struct vc4_commit {
- + struct drm_device *dev;
- + struct drm_atomic_state *state;
- + struct vc4_seqno_cb cb;
- +};
- +
- +static void
- +vc4_atomic_complete_commit(struct vc4_commit *c)
- +{
- + struct drm_atomic_state *state = c->state;
- + struct drm_device *dev = state->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + drm_atomic_helper_commit_modeset_disables(dev, state);
- +
- + drm_atomic_helper_commit_planes(dev, state);
- +
- + drm_atomic_helper_commit_modeset_enables(dev, state);
- +
- + drm_atomic_helper_wait_for_vblanks(dev, state);
- +
- + drm_atomic_helper_cleanup_planes(dev, state);
- +
- + drm_atomic_state_free(state);
- +
- + up(&vc4->async_modeset);
- +
- + kfree(c);
- +}
- +
- +static void
- +vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb)
- +{
- + struct vc4_commit *c = container_of(cb, struct vc4_commit, cb);
- +
- + vc4_atomic_complete_commit(c);
- +}
- +
- +static struct vc4_commit *commit_init(struct drm_atomic_state *state)
- +{
- + struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL);
- +
- + if (!c)
- + return NULL;
- + c->dev = state->dev;
- + c->state = state;
- +
- + return c;
- +}
- +
- +/**
- + * vc4_atomic_commit - commit validated state object
- + * @dev: DRM device
- + * @state: the driver state object
- + * @async: asynchronous commit
- + *
- + * This function commits a with drm_atomic_helper_check() pre-validated state
- + * object. This can still fail when e.g. the framebuffer reservation fails. For
- + * now this doesn't implement asynchronous commits.
- + *
- + * RETURNS
- + * Zero for success or -errno.
- + */
- +static int vc4_atomic_commit(struct drm_device *dev,
- + struct drm_atomic_state *state,
- + bool async)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + int ret;
- + int i;
- + uint64_t wait_seqno = 0;
- + struct vc4_commit *c;
- +
- + c = commit_init(state);
- + if (!c)
- + return -ENOMEM;
- +
- + /* Make sure that any outstanding modesets have finished. */
- + ret = down_interruptible(&vc4->async_modeset);
- + if (ret) {
- + kfree(c);
- + return ret;
- + }
- +
- + ret = drm_atomic_helper_prepare_planes(dev, state);
- + if (ret) {
- + kfree(c);
- + up(&vc4->async_modeset);
- + return ret;
- + }
- +
- + for (i = 0; i < dev->mode_config.num_total_plane; i++) {
- + struct drm_plane *plane = state->planes[i];
- + struct drm_plane_state *new_state = state->plane_states[i];
- +
- + if (!plane)
- + continue;
- +
- + if ((plane->state->fb != new_state->fb) && new_state->fb) {
- + struct drm_gem_cma_object *cma_bo =
- + drm_fb_cma_get_gem_obj(new_state->fb, 0);
- + struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
- + wait_seqno = max(bo->seqno, wait_seqno);
- + }
- + }
- +
- + /*
- + * This is the point of no return - everything below never fails except
- + * when the hw goes bonghits. Which means we can commit the new state on
- + * the software side now.
- + */
- +
- + drm_atomic_helper_swap_state(dev, state);
- +
- + /*
- + * Everything below can be run asynchronously without the need to grab
- + * any modeset locks at all under one condition: It must be guaranteed
- + * that the asynchronous work has either been cancelled (if the driver
- + * supports it, which at least requires that the framebuffers get
- + * cleaned up with drm_atomic_helper_cleanup_planes()) or completed
- + * before the new state gets committed on the software side with
- + * drm_atomic_helper_swap_state().
- + *
- + * This scheme allows new atomic state updates to be prepared and
- + * checked in parallel to the asynchronous completion of the previous
- + * update. Which is important since compositors need to figure out the
- + * composition of the next frame right after having submitted the
- + * current layout.
- + */
- +
- + if (async) {
- + vc4_queue_seqno_cb(dev, &c->cb, wait_seqno,
- + vc4_atomic_complete_commit_seqno_cb);
- + } else {
- + vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false);
- + vc4_atomic_complete_commit(c);
- + }
- +
- + return 0;
- +}
- +
- static const struct drm_mode_config_funcs vc4_mode_funcs = {
- .output_poll_changed = vc4_output_poll_changed,
- .atomic_check = drm_atomic_helper_check,
- - .atomic_commit = drm_atomic_helper_commit,
- + .atomic_commit = vc4_atomic_commit,
- .fb_create = drm_fb_cma_create,
- };
-
- @@ -41,6 +183,8 @@ int vc4_kms_load(struct drm_device *dev)
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- int ret;
-
- + sema_init(&vc4->async_modeset, 1);
- +
- ret = drm_vblank_init(dev, dev->mode_config.num_crtc);
- if (ret < 0) {
- dev_err(dev->dev, "failed to initialize vblank\n");
- @@ -51,6 +195,8 @@ int vc4_kms_load(struct drm_device *dev)
- dev->mode_config.max_height = 2048;
- dev->mode_config.funcs = &vc4_mode_funcs;
- dev->mode_config.preferred_depth = 24;
- + dev->mode_config.async_page_flip = true;
- +
- dev->vblank_disable_allowed = true;
-
- drm_mode_config_reset(dev);
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_packet.h
- @@ -0,0 +1,384 @@
- +/*
- + * Copyright © 2014 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +#ifndef VC4_PACKET_H
- +#define VC4_PACKET_H
- +
- +#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
- +
- +enum vc4_packet {
- + VC4_PACKET_HALT = 0,
- + VC4_PACKET_NOP = 1,
- +
- + VC4_PACKET_FLUSH = 4,
- + VC4_PACKET_FLUSH_ALL = 5,
- + VC4_PACKET_START_TILE_BINNING = 6,
- + VC4_PACKET_INCREMENT_SEMAPHORE = 7,
- + VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
- +
- + VC4_PACKET_BRANCH = 16,
- + VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
- +
- + VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
- + VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
- + VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
- + VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
- + VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
- + VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
- +
- + VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
- + VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
- +
- + VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
- + VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
- +
- + VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
- +
- + VC4_PACKET_GL_SHADER_STATE = 64,
- + VC4_PACKET_NV_SHADER_STATE = 65,
- + VC4_PACKET_VG_SHADER_STATE = 66,
- +
- + VC4_PACKET_CONFIGURATION_BITS = 96,
- + VC4_PACKET_FLAT_SHADE_FLAGS = 97,
- + VC4_PACKET_POINT_SIZE = 98,
- + VC4_PACKET_LINE_WIDTH = 99,
- + VC4_PACKET_RHT_X_BOUNDARY = 100,
- + VC4_PACKET_DEPTH_OFFSET = 101,
- + VC4_PACKET_CLIP_WINDOW = 102,
- + VC4_PACKET_VIEWPORT_OFFSET = 103,
- + VC4_PACKET_Z_CLIPPING = 104,
- + VC4_PACKET_CLIPPER_XY_SCALING = 105,
- + VC4_PACKET_CLIPPER_Z_SCALING = 106,
- +
- + VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
- + VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
- + VC4_PACKET_CLEAR_COLORS = 114,
- + VC4_PACKET_TILE_COORDINATES = 115,
- +
- + /* Not an actual hardware packet -- this is what we use to put
- + * references to GEM bos in the command stream, since we need the u32
- + * int the actual address packet in order to store the offset from the
- + * start of the BO.
- + */
- + VC4_PACKET_GEM_HANDLES = 254,
- +} __attribute__ ((__packed__));
- +
- +#define VC4_PACKET_HALT_SIZE 1
- +#define VC4_PACKET_NOP_SIZE 1
- +#define VC4_PACKET_FLUSH_SIZE 1
- +#define VC4_PACKET_FLUSH_ALL_SIZE 1
- +#define VC4_PACKET_START_TILE_BINNING_SIZE 1
- +#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
- +#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
- +#define VC4_PACKET_BRANCH_SIZE 5
- +#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
- +#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
- +#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
- +#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
- +#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
- +#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
- +#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
- +#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
- +#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
- +#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
- +#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
- +#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
- +#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
- +#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
- +#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
- +#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
- +#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
- +#define VC4_PACKET_POINT_SIZE_SIZE 5
- +#define VC4_PACKET_LINE_WIDTH_SIZE 5
- +#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
- +#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
- +#define VC4_PACKET_CLIP_WINDOW_SIZE 9
- +#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
- +#define VC4_PACKET_Z_CLIPPING_SIZE 9
- +#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
- +#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
- +#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
- +#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
- +#define VC4_PACKET_CLEAR_COLORS_SIZE 14
- +#define VC4_PACKET_TILE_COORDINATES_SIZE 3
- +#define VC4_PACKET_GEM_HANDLES_SIZE 9
- +
- +/** @{
- + * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
- + * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
- +*/
- +#define VC4_TILING_FORMAT_LINEAR 0
- +#define VC4_TILING_FORMAT_T 1
- +#define VC4_TILING_FORMAT_LT 2
- +/** @} */
- +
- +/** @{
- + *
- + * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
- + * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
- + */
- +#define VC4_LOADSTORE_FULL_RES_EOF (1 << 3)
- +#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2)
- +#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1)
- +#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0)
- +
- +/** @{
- + *
- + * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
- + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
- + */
- +
- +#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
- +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
- +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
- +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
- +
- +/** @} */
- +
- +/** @{
- + *
- + * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
- + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
- + */
- +#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
- +#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
- +#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
- +#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
- +
- +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
- +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
- +#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
- +#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
- +#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
- +/** @} */
- +
- +/** @{
- + *
- + * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
- + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
- + */
- +#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
- +#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
- +#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
- +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
- +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
- +
- +/** The values of the field are VC4_TILING_FORMAT_* */
- +#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
- +#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
- +
- +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
- +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
- +#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
- +#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
- +#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
- +#define VC4_LOADSTORE_TILE_BUFFER_Z 3
- +#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
- +#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
- +/** @} */
- +
- +#define VC4_INDEX_BUFFER_U8 (0 << 4)
- +#define VC4_INDEX_BUFFER_U16 (1 << 4)
- +
- +/* This flag is only present in NV shader state. */
- +#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
- +#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
- +#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
- +#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
- +
- +/** @{ byte 2 of config bits. */
- +#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
- +#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
- +/** @} */
- +
- +/** @{ byte 1 of config bits. */
- +#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
- +/** same values in this 3-bit field as PIPE_FUNC_* */
- +#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
- +#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
- +
- +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
- +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
- +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
- +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
- +
- +#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
- +/** @} */
- +
- +/** @{ byte 0 of config bits. */
- +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
- +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
- +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
- +
- +#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
- +#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
- +#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
- +#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
- +#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
- +/** @} */
- +
- +/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
- +#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
- +
- +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
- +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
- +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
- +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
- +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
- +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
- +
- +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
- +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
- +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
- +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
- +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
- +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
- +
- +#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
- +#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
- +#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
- +/** @} */
- +
- +/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
- +#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
- +#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
- +#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
- +#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
- +#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
- +
- +/** The values of the field are VC4_TILING_FORMAT_* */
- +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
- +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
- +
- +#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
- +#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
- +#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
- +
- +#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
- +#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
- +#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
- +#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
- +#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
- +
- +#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
- +#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
- +
- +#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
- +#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
- +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
- +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
- +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
- +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
- +
- +enum vc4_texture_data_type {
- + VC4_TEXTURE_TYPE_RGBA8888 = 0,
- + VC4_TEXTURE_TYPE_RGBX8888 = 1,
- + VC4_TEXTURE_TYPE_RGBA4444 = 2,
- + VC4_TEXTURE_TYPE_RGBA5551 = 3,
- + VC4_TEXTURE_TYPE_RGB565 = 4,
- + VC4_TEXTURE_TYPE_LUMINANCE = 5,
- + VC4_TEXTURE_TYPE_ALPHA = 6,
- + VC4_TEXTURE_TYPE_LUMALPHA = 7,
- + VC4_TEXTURE_TYPE_ETC1 = 8,
- + VC4_TEXTURE_TYPE_S16F = 9,
- + VC4_TEXTURE_TYPE_S8 = 10,
- + VC4_TEXTURE_TYPE_S16 = 11,
- + VC4_TEXTURE_TYPE_BW1 = 12,
- + VC4_TEXTURE_TYPE_A4 = 13,
- + VC4_TEXTURE_TYPE_A1 = 14,
- + VC4_TEXTURE_TYPE_RGBA64 = 15,
- + VC4_TEXTURE_TYPE_RGBA32R = 16,
- + VC4_TEXTURE_TYPE_YUV422R = 17,
- +};
- +
- +#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
- +#define VC4_TEX_P0_OFFSET_SHIFT 12
- +#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
- +#define VC4_TEX_P0_CSWIZ_SHIFT 10
- +#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
- +#define VC4_TEX_P0_CMMODE_SHIFT 9
- +#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
- +#define VC4_TEX_P0_FLIPY_SHIFT 8
- +#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
- +#define VC4_TEX_P0_TYPE_SHIFT 4
- +#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
- +#define VC4_TEX_P0_MIPLVLS_SHIFT 0
- +
- +#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
- +#define VC4_TEX_P1_TYPE4_SHIFT 31
- +#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
- +#define VC4_TEX_P1_HEIGHT_SHIFT 20
- +#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
- +#define VC4_TEX_P1_ETCFLIP_SHIFT 19
- +#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
- +#define VC4_TEX_P1_WIDTH_SHIFT 8
- +
- +#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
- +#define VC4_TEX_P1_MAGFILT_SHIFT 7
- +# define VC4_TEX_P1_MAGFILT_LINEAR 0
- +# define VC4_TEX_P1_MAGFILT_NEAREST 1
- +
- +#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
- +#define VC4_TEX_P1_MINFILT_SHIFT 4
- +# define VC4_TEX_P1_MINFILT_LINEAR 0
- +# define VC4_TEX_P1_MINFILT_NEAREST 1
- +# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
- +# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
- +# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
- +# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
- +
- +#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
- +#define VC4_TEX_P1_WRAP_T_SHIFT 2
- +#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
- +#define VC4_TEX_P1_WRAP_S_SHIFT 0
- +# define VC4_TEX_P1_WRAP_REPEAT 0
- +# define VC4_TEX_P1_WRAP_CLAMP 1
- +# define VC4_TEX_P1_WRAP_MIRROR 2
- +# define VC4_TEX_P1_WRAP_BORDER 3
- +
- +#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
- +#define VC4_TEX_P2_PTYPE_SHIFT 30
- +# define VC4_TEX_P2_PTYPE_IGNORED 0
- +# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
- +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
- +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
- +
- +/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
- +#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
- +#define VC4_TEX_P2_CMST_SHIFT 12
- +#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
- +#define VC4_TEX_P2_BSLOD_SHIFT 0
- +
- +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
- +#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
- +#define VC4_TEX_P2_CHEIGHT_SHIFT 12
- +#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
- +#define VC4_TEX_P2_CWIDTH_SHIFT 0
- +
- +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
- +#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
- +#define VC4_TEX_P2_CYOFF_SHIFT 12
- +#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
- +#define VC4_TEX_P2_CXOFF_SHIFT 0
- +
- +#endif /* VC4_PACKET_H */
- --- a/drivers/gpu/drm/vc4/vc4_plane.c
- +++ b/drivers/gpu/drm/vc4/vc4_plane.c
- @@ -29,6 +29,14 @@ struct vc4_plane_state {
- u32 *dlist;
- u32 dlist_size; /* Number of dwords in allocated for the display list */
- u32 dlist_count; /* Number of used dwords in the display list. */
- +
- + /* Offset in the dlist to pointer word 0. */
- + u32 pw0_offset;
- +
- + /* Offset where the plane's dlist was last stored in the
- + hardware at vc4_crtc_atomic_flush() time.
- + */
- + u32 *hw_dlist;
- };
-
- static inline struct vc4_plane_state *
- @@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm
- /* Position Word 3: Context. Written by the HVS. */
- vc4_dlist_write(vc4_state, 0xc0c0c0c0);
-
- + vc4_state->pw0_offset = vc4_state->dlist_count;
- +
- /* Pointer Word 0: RGB / Y Pointer */
- vc4_dlist_write(vc4_state, bo->paddr + offset);
-
- @@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_pla
- struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
- int i;
-
- + vc4_state->hw_dlist = dlist;
- +
- /* Can't memcpy_toio() because it needs to be 32-bit writes. */
- for (i = 0; i < vc4_state->dlist_count; i++)
- writel(vc4_state->dlist[i], &dlist[i]);
- @@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plan
- return vc4_state->dlist_count;
- }
-
- +/* Updates the plane to immediately (well, once the FIFO needs
- + * refilling) scan out from at a new framebuffer.
- + */
- +void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb)
- +{
- + struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
- + struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
- + uint32_t addr;
- +
- + /* We're skipping the address adjustment for negative origin,
- + * because this is only called on the primary plane.
- + */
- + WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0);
- + addr = bo->paddr + fb->offsets[0];
- +
- + /* Write the new address into the hardware immediately. The
- + * scanout will start from this address as soon as the FIFO
- + * needs to refill with pixels.
- + */
- + writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]);
- +
- + /* Also update the CPU-side dlist copy, so that any later
- + * atomic updates that don't do a new modeset on our plane
- + * also use our updated address.
- + */
- + vc4_state->dlist[vc4_state->pw0_offset] = addr;
- +}
- +
- static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
- .prepare_fb = NULL,
- .cleanup_fb = NULL,
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
- @@ -0,0 +1,268 @@
- +/*
- + * Copyright © 2014 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +#ifndef VC4_QPU_DEFINES_H
- +#define VC4_QPU_DEFINES_H
- +
- +enum qpu_op_add {
- + QPU_A_NOP,
- + QPU_A_FADD,
- + QPU_A_FSUB,
- + QPU_A_FMIN,
- + QPU_A_FMAX,
- + QPU_A_FMINABS,
- + QPU_A_FMAXABS,
- + QPU_A_FTOI,
- + QPU_A_ITOF,
- + QPU_A_ADD = 12,
- + QPU_A_SUB,
- + QPU_A_SHR,
- + QPU_A_ASR,
- + QPU_A_ROR,
- + QPU_A_SHL,
- + QPU_A_MIN,
- + QPU_A_MAX,
- + QPU_A_AND,
- + QPU_A_OR,
- + QPU_A_XOR,
- + QPU_A_NOT,
- + QPU_A_CLZ,
- + QPU_A_V8ADDS = 30,
- + QPU_A_V8SUBS = 31,
- +};
- +
- +enum qpu_op_mul {
- + QPU_M_NOP,
- + QPU_M_FMUL,
- + QPU_M_MUL24,
- + QPU_M_V8MULD,
- + QPU_M_V8MIN,
- + QPU_M_V8MAX,
- + QPU_M_V8ADDS,
- + QPU_M_V8SUBS,
- +};
- +
- +enum qpu_raddr {
- + QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
- + /* 0-31 are the plain regfile a or b fields */
- + QPU_R_UNIF = 32,
- + QPU_R_VARY = 35,
- + QPU_R_ELEM_QPU = 38,
- + QPU_R_NOP,
- + QPU_R_XY_PIXEL_COORD = 41,
- + QPU_R_MS_REV_FLAGS = 41,
- + QPU_R_VPM = 48,
- + QPU_R_VPM_LD_BUSY,
- + QPU_R_VPM_LD_WAIT,
- + QPU_R_MUTEX_ACQUIRE,
- +};
- +
- +enum qpu_waddr {
- + /* 0-31 are the plain regfile a or b fields */
- + QPU_W_ACC0 = 32, /* aka r0 */
- + QPU_W_ACC1,
- + QPU_W_ACC2,
- + QPU_W_ACC3,
- + QPU_W_TMU_NOSWAP,
- + QPU_W_ACC5,
- + QPU_W_HOST_INT,
- + QPU_W_NOP,
- + QPU_W_UNIFORMS_ADDRESS,
- + QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
- + QPU_W_MS_FLAGS = 42,
- + QPU_W_REV_FLAG = 42,
- + QPU_W_TLB_STENCIL_SETUP = 43,
- + QPU_W_TLB_Z,
- + QPU_W_TLB_COLOR_MS,
- + QPU_W_TLB_COLOR_ALL,
- + QPU_W_TLB_ALPHA_MASK,
- + QPU_W_VPM,
- + QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
- + QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
- + QPU_W_MUTEX_RELEASE,
- + QPU_W_SFU_RECIP,
- + QPU_W_SFU_RECIPSQRT,
- + QPU_W_SFU_EXP,
- + QPU_W_SFU_LOG,
- + QPU_W_TMU0_S,
- + QPU_W_TMU0_T,
- + QPU_W_TMU0_R,
- + QPU_W_TMU0_B,
- + QPU_W_TMU1_S,
- + QPU_W_TMU1_T,
- + QPU_W_TMU1_R,
- + QPU_W_TMU1_B,
- +};
- +
- +enum qpu_sig_bits {
- + QPU_SIG_SW_BREAKPOINT,
- + QPU_SIG_NONE,
- + QPU_SIG_THREAD_SWITCH,
- + QPU_SIG_PROG_END,
- + QPU_SIG_WAIT_FOR_SCOREBOARD,
- + QPU_SIG_SCOREBOARD_UNLOCK,
- + QPU_SIG_LAST_THREAD_SWITCH,
- + QPU_SIG_COVERAGE_LOAD,
- + QPU_SIG_COLOR_LOAD,
- + QPU_SIG_COLOR_LOAD_END,
- + QPU_SIG_LOAD_TMU0,
- + QPU_SIG_LOAD_TMU1,
- + QPU_SIG_ALPHA_MASK_LOAD,
- + QPU_SIG_SMALL_IMM,
- + QPU_SIG_LOAD_IMM,
- + QPU_SIG_BRANCH
- +};
- +
- +enum qpu_mux {
- + /* hardware mux values */
- + QPU_MUX_R0,
- + QPU_MUX_R1,
- + QPU_MUX_R2,
- + QPU_MUX_R3,
- + QPU_MUX_R4,
- + QPU_MUX_R5,
- + QPU_MUX_A,
- + QPU_MUX_B,
- +
- + /* non-hardware mux values */
- + QPU_MUX_IMM,
- +};
- +
- +enum qpu_cond {
- + QPU_COND_NEVER,
- + QPU_COND_ALWAYS,
- + QPU_COND_ZS,
- + QPU_COND_ZC,
- + QPU_COND_NS,
- + QPU_COND_NC,
- + QPU_COND_CS,
- + QPU_COND_CC,
- +};
- +
- +enum qpu_pack_mul {
- + QPU_PACK_MUL_NOP,
- + QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
- + QPU_PACK_MUL_8A,
- + QPU_PACK_MUL_8B,
- + QPU_PACK_MUL_8C,
- + QPU_PACK_MUL_8D,
- +};
- +
- +enum qpu_pack_a {
- + QPU_PACK_A_NOP,
- + /* convert to 16 bit float if float input, or to int16. */
- + QPU_PACK_A_16A,
- + QPU_PACK_A_16B,
- + /* replicated to each 8 bits of the 32-bit dst. */
- + QPU_PACK_A_8888,
- + /* Convert to 8-bit unsigned int. */
- + QPU_PACK_A_8A,
- + QPU_PACK_A_8B,
- + QPU_PACK_A_8C,
- + QPU_PACK_A_8D,
- +
- + /* Saturating variants of the previous instructions. */
- + QPU_PACK_A_32_SAT, /* int-only */
- + QPU_PACK_A_16A_SAT, /* int or float */
- + QPU_PACK_A_16B_SAT,
- + QPU_PACK_A_8888_SAT,
- + QPU_PACK_A_8A_SAT,
- + QPU_PACK_A_8B_SAT,
- + QPU_PACK_A_8C_SAT,
- + QPU_PACK_A_8D_SAT,
- +};
- +
- +enum qpu_unpack_r4 {
- + QPU_UNPACK_R4_NOP,
- + QPU_UNPACK_R4_F16A_TO_F32,
- + QPU_UNPACK_R4_F16B_TO_F32,
- + QPU_UNPACK_R4_8D_REP,
- + QPU_UNPACK_R4_8A,
- + QPU_UNPACK_R4_8B,
- + QPU_UNPACK_R4_8C,
- + QPU_UNPACK_R4_8D,
- +};
- +
- +#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
- +/* Using the GNU statement expression extension */
- +#define QPU_SET_FIELD(value, field) \
- + ({ \
- + uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
- + assert((fieldval & ~ field ## _MASK) == 0); \
- + fieldval & field ## _MASK; \
- + })
- +
- +#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
- +
- +#define QPU_SIG_SHIFT 60
- +#define QPU_SIG_MASK QPU_MASK(63, 60)
- +
- +#define QPU_UNPACK_SHIFT 57
- +#define QPU_UNPACK_MASK QPU_MASK(59, 57)
- +
- +/**
- + * If set, the pack field means PACK_MUL or R4 packing, instead of normal
- + * regfile a packing.
- + */
- +#define QPU_PM ((uint64_t)1 << 56)
- +
- +#define QPU_PACK_SHIFT 52
- +#define QPU_PACK_MASK QPU_MASK(55, 52)
- +
- +#define QPU_COND_ADD_SHIFT 49
- +#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
- +#define QPU_COND_MUL_SHIFT 46
- +#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
- +
- +#define QPU_SF ((uint64_t)1 << 45)
- +
- +#define QPU_WADDR_ADD_SHIFT 38
- +#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
- +#define QPU_WADDR_MUL_SHIFT 32
- +#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
- +
- +#define QPU_OP_MUL_SHIFT 29
- +#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
- +
- +#define QPU_RADDR_A_SHIFT 18
- +#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
- +#define QPU_RADDR_B_SHIFT 12
- +#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
- +#define QPU_SMALL_IMM_SHIFT 12
- +#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
- +
- +#define QPU_ADD_A_SHIFT 9
- +#define QPU_ADD_A_MASK QPU_MASK(11, 9)
- +#define QPU_ADD_B_SHIFT 6
- +#define QPU_ADD_B_MASK QPU_MASK(8, 6)
- +#define QPU_MUL_A_SHIFT 3
- +#define QPU_MUL_A_MASK QPU_MASK(5, 3)
- +#define QPU_MUL_B_SHIFT 0
- +#define QPU_MUL_B_MASK QPU_MASK(2, 0)
- +
- +#define QPU_WS ((uint64_t)1 << 44)
- +
- +#define QPU_OP_ADD_SHIFT 24
- +#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
- +
- +#endif /* VC4_QPU_DEFINES_H */
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
- @@ -0,0 +1,448 @@
- +/*
- + * Copyright © 2014-2015 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +/**
- + * DOC: Render command list generation
- + *
- + * In the VC4 driver, render command list generation is performed by the
- + * kernel instead of userspace. We do this because validating a
- + * user-submitted command list is hard to get right and has high CPU overhead,
- + * while the number of valid configurations for render command lists is
- + * actually fairly low.
- + */
- +
- +#include "uapi/drm/vc4_drm.h"
- +#include "vc4_drv.h"
- +#include "vc4_packet.h"
- +
- +struct vc4_rcl_setup {
- + struct drm_gem_cma_object *color_read;
- + struct drm_gem_cma_object *color_ms_write;
- + struct drm_gem_cma_object *zs_read;
- + struct drm_gem_cma_object *zs_write;
- +
- + struct drm_gem_cma_object *rcl;
- + u32 next_offset;
- +};
- +
- +static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
- +{
- + *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
- + setup->next_offset += 1;
- +}
- +
- +static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
- +{
- + *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
- + setup->next_offset += 2;
- +}
- +
- +static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
- +{
- + *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
- + setup->next_offset += 4;
- +}
- +
- +
- +/*
- + * Emits a no-op STORE_TILE_BUFFER_GENERAL.
- + *
- + * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
- + * some sort before another load is triggered.
- + */
- +static void vc4_store_before_load(struct vc4_rcl_setup *setup)
- +{
- + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- + rcl_u16(setup,
- + VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
- + VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
- + VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
- + VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
- + VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
- + rcl_u32(setup, 0); /* no address, since we're in None mode */
- +}
- +
- +/*
- + * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
- + *
- + * The tile coordinates packet triggers a pending load if there is one, are
- + * used for clipping during rendering, and determine where loads/stores happen
- + * relative to their base address.
- + */
- +static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
- + uint32_t x, uint32_t y)
- +{
- + rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
- + rcl_u8(setup, x);
- + rcl_u8(setup, y);
- +}
- +
- +static void emit_tile(struct vc4_exec_info *exec,
- + struct vc4_rcl_setup *setup,
- + uint8_t x, uint8_t y, bool first, bool last)
- +{
- + struct drm_vc4_submit_cl *args = exec->args;
- + bool has_bin = args->bin_cl_size != 0;
- +
- + /* Note that the load doesn't actually occur until the
- + * tile coords packet is processed, and only one load
- + * may be outstanding at a time.
- + */
- + if (setup->color_read) {
- + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
- + rcl_u16(setup, args->color_read.bits);
- + rcl_u32(setup,
- + setup->color_read->paddr + args->color_read.offset);
- + }
- +
- + if (setup->zs_read) {
- + if (setup->color_read) {
- + /* Exec previous load. */
- + vc4_tile_coordinates(setup, x, y);
- + vc4_store_before_load(setup);
- + }
- +
- + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
- + rcl_u16(setup, args->zs_read.bits);
- + rcl_u32(setup, setup->zs_read->paddr + args->zs_read.offset);
- + }
- +
- + /* Clipping depends on tile coordinates having been
- + * emitted, so we always need one here.
- + */
- + vc4_tile_coordinates(setup, x, y);
- +
- + /* Wait for the binner before jumping to the first
- + * tile's lists.
- + */
- + if (first && has_bin)
- + rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
- +
- + if (has_bin) {
- + rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
- + rcl_u32(setup, (exec->tile_bo->paddr +
- + exec->tile_alloc_offset +
- + (y * exec->bin_tiles_x + x) * 32));
- + }
- +
- + if (setup->zs_write) {
- + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- + rcl_u16(setup, args->zs_write.bits |
- + (setup->color_ms_write ?
- + VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0));
- + rcl_u32(setup,
- + (setup->zs_write->paddr + args->zs_write.offset) |
- + ((last && !setup->color_ms_write) ?
- + VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
- + }
- +
- + if (setup->color_ms_write) {
- + if (setup->zs_write) {
- + /* Reset after previous store */
- + vc4_tile_coordinates(setup, x, y);
- + }
- +
- + if (last)
- + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
- + else
- + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
- + }
- +}
- +
- +static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
- + struct vc4_rcl_setup *setup)
- +{
- + struct drm_vc4_submit_cl *args = exec->args;
- + bool has_bin = args->bin_cl_size != 0;
- + uint8_t min_x_tile = args->min_x_tile;
- + uint8_t min_y_tile = args->min_y_tile;
- + uint8_t max_x_tile = args->max_x_tile;
- + uint8_t max_y_tile = args->max_y_tile;
- + uint8_t xtiles = max_x_tile - min_x_tile + 1;
- + uint8_t ytiles = max_y_tile - min_y_tile + 1;
- + uint8_t x, y;
- + uint32_t size, loop_body_size;
- +
- + size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
- + loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
- +
- + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
- + size += VC4_PACKET_CLEAR_COLORS_SIZE +
- + VC4_PACKET_TILE_COORDINATES_SIZE +
- + VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
- + }
- +
- + if (setup->color_read) {
- + loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE);
- + }
- + if (setup->zs_read) {
- + if (setup->color_read) {
- + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
- + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
- + }
- + loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
- + }
- +
- + if (has_bin) {
- + size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
- + loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
- + }
- +
- + if (setup->zs_write)
- + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
- + if (setup->color_ms_write) {
- + if (setup->zs_write)
- + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
- + loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
- + }
- + size += xtiles * ytiles * loop_body_size;
- +
- + setup->rcl = &vc4_bo_create(dev, size)->base;
- + if (!setup->rcl)
- + return -ENOMEM;
- + list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
- + &exec->unref_list);
- +
- + rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- + rcl_u32(setup,
- + (setup->color_ms_write ?
- + (setup->color_ms_write->paddr +
- + args->color_ms_write.offset) :
- + 0));
- + rcl_u16(setup, args->width);
- + rcl_u16(setup, args->height);
- + rcl_u16(setup, args->color_ms_write.bits);
- +
- + /* The tile buffer gets cleared when the previous tile is stored. If
- + * the clear values changed between frames, then the tile buffer has
- + * stale clear values in it, so we have to do a store in None mode (no
- + * writes) so that we trigger the tile buffer clear.
- + */
- + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
- + rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
- + rcl_u32(setup, args->clear_color[0]);
- + rcl_u32(setup, args->clear_color[1]);
- + rcl_u32(setup, args->clear_z);
- + rcl_u8(setup, args->clear_s);
- +
- + vc4_tile_coordinates(setup, 0, 0);
- +
- + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
- + rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
- + rcl_u32(setup, 0); /* no address, since we're in None mode */
- + }
- +
- + for (y = min_y_tile; y <= max_y_tile; y++) {
- + for (x = min_x_tile; x <= max_x_tile; x++) {
- + bool first = (x == min_x_tile && y == min_y_tile);
- + bool last = (x == max_x_tile && y == max_y_tile);
- + emit_tile(exec, setup, x, y, first, last);
- + }
- + }
- +
- + BUG_ON(setup->next_offset != size);
- + exec->ct1ca = setup->rcl->paddr;
- + exec->ct1ea = setup->rcl->paddr + setup->next_offset;
- +
- + return 0;
- +}
- +
- +static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
- + struct drm_gem_cma_object **obj,
- + struct drm_vc4_submit_rcl_surface *surf)
- +{
- + uint8_t tiling = VC4_GET_FIELD(surf->bits,
- + VC4_LOADSTORE_TILE_BUFFER_TILING);
- + uint8_t buffer = VC4_GET_FIELD(surf->bits,
- + VC4_LOADSTORE_TILE_BUFFER_BUFFER);
- + uint8_t format = VC4_GET_FIELD(surf->bits,
- + VC4_LOADSTORE_TILE_BUFFER_FORMAT);
- + int cpp;
- +
- + if (surf->pad != 0) {
- + DRM_ERROR("Padding unset\n");
- + return -EINVAL;
- + }
- +
- + if (surf->hindex == ~0)
- + return 0;
- +
- + if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
- + return -EINVAL;
- +
- + if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
- + VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
- + VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
- + DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
- + surf->bits);
- + return -EINVAL;
- + }
- +
- + if (tiling > VC4_TILING_FORMAT_LT) {
- + DRM_ERROR("Bad tiling format\n");
- + return -EINVAL;
- + }
- +
- + if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
- + if (format != 0) {
- + DRM_ERROR("No color format should be set for ZS\n");
- + return -EINVAL;
- + }
- + cpp = 4;
- + } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
- + switch (format) {
- + case VC4_LOADSTORE_TILE_BUFFER_BGR565:
- + case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
- + cpp = 2;
- + break;
- + case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
- + cpp = 4;
- + break;
- + default:
- + DRM_ERROR("Bad tile buffer format\n");
- + return -EINVAL;
- + }
- + } else {
- + DRM_ERROR("Bad load/store buffer %d.\n", buffer);
- + return -EINVAL;
- + }
- +
- + if (surf->offset & 0xf) {
- + DRM_ERROR("load/store buffer must be 16b aligned.\n");
- + return -EINVAL;
- + }
- +
- + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
- + exec->args->width, exec->args->height, cpp)) {
- + return -EINVAL;
- + }
- +
- + return 0;
- +}
- +
- +static int
- +vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
- + struct drm_gem_cma_object **obj,
- + struct drm_vc4_submit_rcl_surface *surf)
- +{
- + uint8_t tiling = VC4_GET_FIELD(surf->bits,
- + VC4_RENDER_CONFIG_MEMORY_FORMAT);
- + uint8_t format = VC4_GET_FIELD(surf->bits,
- + VC4_RENDER_CONFIG_FORMAT);
- + int cpp;
- +
- + if (surf->pad != 0) {
- + DRM_ERROR("Padding unset\n");
- + return -EINVAL;
- + }
- +
- + if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
- + VC4_RENDER_CONFIG_FORMAT_MASK)) {
- + DRM_ERROR("Unknown bits in render config: 0x%04x\n",
- + surf->bits);
- + return -EINVAL;
- + }
- +
- + if (surf->hindex == ~0)
- + return 0;
- +
- + if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
- + return -EINVAL;
- +
- + if (tiling > VC4_TILING_FORMAT_LT) {
- + DRM_ERROR("Bad tiling format\n");
- + return -EINVAL;
- + }
- +
- + switch (format) {
- + case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
- + case VC4_RENDER_CONFIG_FORMAT_BGR565:
- + cpp = 2;
- + break;
- + case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
- + cpp = 4;
- + break;
- + default:
- + DRM_ERROR("Bad tile buffer format\n");
- + return -EINVAL;
- + }
- +
- + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
- + exec->args->width, exec->args->height, cpp)) {
- + return -EINVAL;
- + }
- +
- + return 0;
- +}
- +
- +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
- +{
- + struct vc4_rcl_setup setup = {0};
- + struct drm_vc4_submit_cl *args = exec->args;
- + bool has_bin = args->bin_cl_size != 0;
- + int ret;
- +
- + if (args->min_x_tile > args->max_x_tile ||
- + args->min_y_tile > args->max_y_tile) {
- + DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
- + args->min_x_tile, args->min_y_tile,
- + args->max_x_tile, args->max_y_tile);
- + return -EINVAL;
- + }
- +
- + if (has_bin &&
- + (args->max_x_tile > exec->bin_tiles_x ||
- + args->max_y_tile > exec->bin_tiles_y)) {
- + DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n",
- + args->max_x_tile, args->max_y_tile,
- + exec->bin_tiles_x, exec->bin_tiles_y);
- + return -EINVAL;
- + }
- +
- + ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
- + if (ret)
- + return ret;
- +
- + ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write,
- + &args->color_ms_write);
- + if (ret)
- + return ret;
- +
- + ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
- + if (ret)
- + return ret;
- +
- + ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
- + if (ret)
- + return ret;
- +
- + /* We shouldn't even have the job submitted to us if there's no
- + * surface to write out.
- + */
- + if (!setup.color_ms_write && !setup.zs_write) {
- + DRM_ERROR("RCL requires color or Z/S write\n");
- + return -EINVAL;
- + }
- +
- + return vc4_create_rcl_bo(dev, exec, &setup);
- +}
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_trace.h
- @@ -0,0 +1,63 @@
- +/*
- + * Copyright (C) 2015 Broadcom
- + *
- + * This program is free software; you can redistribute it and/or modify
- + * it under the terms of the GNU General Public License version 2 as
- + * published by the Free Software Foundation.
- + */
- +
- +#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
- +#define _VC4_TRACE_H_
- +
- +#include <linux/stringify.h>
- +#include <linux/types.h>
- +#include <linux/tracepoint.h>
- +
- +#undef TRACE_SYSTEM
- +#define TRACE_SYSTEM vc4
- +#define TRACE_INCLUDE_FILE vc4_trace
- +
- +TRACE_EVENT(vc4_wait_for_seqno_begin,
- + TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
- + TP_ARGS(dev, seqno, timeout),
- +
- + TP_STRUCT__entry(
- + __field(u32, dev)
- + __field(u64, seqno)
- + __field(u64, timeout)
- + ),
- +
- + TP_fast_assign(
- + __entry->dev = dev->primary->index;
- + __entry->seqno = seqno;
- + __entry->timeout = timeout;
- + ),
- +
- + TP_printk("dev=%u, seqno=%llu, timeout=%llu",
- + __entry->dev, __entry->seqno, __entry->timeout)
- +);
- +
- +TRACE_EVENT(vc4_wait_for_seqno_end,
- + TP_PROTO(struct drm_device *dev, uint64_t seqno),
- + TP_ARGS(dev, seqno),
- +
- + TP_STRUCT__entry(
- + __field(u32, dev)
- + __field(u64, seqno)
- + ),
- +
- + TP_fast_assign(
- + __entry->dev = dev->primary->index;
- + __entry->seqno = seqno;
- + ),
- +
- + TP_printk("dev=%u, seqno=%llu",
- + __entry->dev, __entry->seqno)
- +);
- +
- +#endif /* _VC4_TRACE_H_ */
- +
- +/* This part must be outside protection */
- +#undef TRACE_INCLUDE_PATH
- +#define TRACE_INCLUDE_PATH .
- +#include <trace/define_trace.h>
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_trace_points.c
- @@ -0,0 +1,14 @@
- +/*
- + * Copyright (C) 2015 Broadcom
- + *
- + * This program is free software; you can redistribute it and/or modify
- + * it under the terms of the GNU General Public License version 2 as
- + * published by the Free Software Foundation.
- + */
- +
- +#include "vc4_drv.h"
- +
- +#ifndef __CHECKER__
- +#define CREATE_TRACE_POINTS
- +#include "vc4_trace.h"
- +#endif
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_v3d.c
- @@ -0,0 +1,268 @@
- +/*
- + * Copyright (c) 2014 The Linux Foundation. All rights reserved.
- + * Copyright (C) 2013 Red Hat
- + * Author: Rob Clark <robdclark@gmail.com>
- + *
- + * This program is free software; you can redistribute it and/or modify it
- + * under the terms of the GNU General Public License version 2 as published by
- + * the Free Software Foundation.
- + *
- + * This program is distributed in the hope that it will be useful, but WITHOUT
- + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- + * more details.
- + *
- + * You should have received a copy of the GNU General Public License along with
- + * this program. If not, see <http://www.gnu.org/licenses/>.
- + */
- +
- +#include "linux/component.h"
- +#include "soc/bcm2835/raspberrypi-firmware.h"
- +#include "vc4_drv.h"
- +#include "vc4_regs.h"
- +
- +#ifdef CONFIG_DEBUG_FS
- +#define REGDEF(reg) { reg, #reg }
- +static const struct {
- + uint32_t reg;
- + const char *name;
- +} vc4_reg_defs[] = {
- + REGDEF(V3D_IDENT0),
- + REGDEF(V3D_IDENT1),
- + REGDEF(V3D_IDENT2),
- + REGDEF(V3D_SCRATCH),
- + REGDEF(V3D_L2CACTL),
- + REGDEF(V3D_SLCACTL),
- + REGDEF(V3D_INTCTL),
- + REGDEF(V3D_INTENA),
- + REGDEF(V3D_INTDIS),
- + REGDEF(V3D_CT0CS),
- + REGDEF(V3D_CT1CS),
- + REGDEF(V3D_CT0EA),
- + REGDEF(V3D_CT1EA),
- + REGDEF(V3D_CT0CA),
- + REGDEF(V3D_CT1CA),
- + REGDEF(V3D_CT00RA0),
- + REGDEF(V3D_CT01RA0),
- + REGDEF(V3D_CT0LC),
- + REGDEF(V3D_CT1LC),
- + REGDEF(V3D_CT0PC),
- + REGDEF(V3D_CT1PC),
- + REGDEF(V3D_PCS),
- + REGDEF(V3D_BFC),
- + REGDEF(V3D_RFC),
- + REGDEF(V3D_BPCA),
- + REGDEF(V3D_BPCS),
- + REGDEF(V3D_BPOA),
- + REGDEF(V3D_BPOS),
- + REGDEF(V3D_BXCF),
- + REGDEF(V3D_SQRSV0),
- + REGDEF(V3D_SQRSV1),
- + REGDEF(V3D_SQCNTL),
- + REGDEF(V3D_SRQPC),
- + REGDEF(V3D_SRQUA),
- + REGDEF(V3D_SRQUL),
- + REGDEF(V3D_SRQCS),
- + REGDEF(V3D_VPACNTL),
- + REGDEF(V3D_VPMBASE),
- + REGDEF(V3D_PCTRC),
- + REGDEF(V3D_PCTRE),
- + REGDEF(V3D_PCTR0),
- + REGDEF(V3D_PCTRS0),
- + REGDEF(V3D_PCTR1),
- + REGDEF(V3D_PCTRS1),
- + REGDEF(V3D_PCTR2),
- + REGDEF(V3D_PCTRS2),
- + REGDEF(V3D_PCTR3),
- + REGDEF(V3D_PCTRS3),
- + REGDEF(V3D_PCTR4),
- + REGDEF(V3D_PCTRS4),
- + REGDEF(V3D_PCTR5),
- + REGDEF(V3D_PCTRS5),
- + REGDEF(V3D_PCTR6),
- + REGDEF(V3D_PCTRS6),
- + REGDEF(V3D_PCTR7),
- + REGDEF(V3D_PCTRS7),
- + REGDEF(V3D_PCTR8),
- + REGDEF(V3D_PCTRS8),
- + REGDEF(V3D_PCTR9),
- + REGDEF(V3D_PCTRS9),
- + REGDEF(V3D_PCTR10),
- + REGDEF(V3D_PCTRS10),
- + REGDEF(V3D_PCTR11),
- + REGDEF(V3D_PCTRS11),
- + REGDEF(V3D_PCTR12),
- + REGDEF(V3D_PCTRS12),
- + REGDEF(V3D_PCTR13),
- + REGDEF(V3D_PCTRS13),
- + REGDEF(V3D_PCTR14),
- + REGDEF(V3D_PCTRS14),
- + REGDEF(V3D_PCTR15),
- + REGDEF(V3D_PCTRS15),
- + REGDEF(V3D_BGE),
- + REGDEF(V3D_FDBGO),
- + REGDEF(V3D_FDBGB),
- + REGDEF(V3D_FDBGR),
- + REGDEF(V3D_FDBGS),
- + REGDEF(V3D_ERRSTAT),
- +};
- +
- +int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
- +{
- + struct drm_info_node *node = (struct drm_info_node *) m->private;
- + struct drm_device *dev = node->minor->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + int i;
- +
- + for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
- + seq_printf(m, "%s (0x%04x): 0x%08x\n",
- + vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
- + V3D_READ(vc4_reg_defs[i].reg));
- + }
- +
- + return 0;
- +}
- +
- +int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
- +{
- + struct drm_info_node *node = (struct drm_info_node *) m->private;
- + struct drm_device *dev = node->minor->dev;
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- + uint32_t ident1 = V3D_READ(V3D_IDENT1);
- + uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
- + uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
- + uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
- +
- + seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
- + seq_printf(m, "Slices: %d\n", nslc);
- + seq_printf(m, "TMUs: %d\n", nslc * tups);
- + seq_printf(m, "QPUs: %d\n", nslc * qups);
- + seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
- +
- + return 0;
- +}
- +#endif /* CONFIG_DEBUG_FS */
- +
- +/*
- + * Asks the firmware to turn on power to the V3D engine.
- + *
- + * This may be doable with just the clocks interface, though this
- + * packet does some other register setup from the firmware, too.
- + */
- +int
- +vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
- +{
- + u32 packet = on;
- +
- + return rpi_firmware_property(vc4->firmware,
- + RPI_FIRMWARE_SET_ENABLE_QPU,
- + &packet, sizeof(packet));
- +}
- +
- +static void vc4_v3d_init_hw(struct drm_device *dev)
- +{
- + struct vc4_dev *vc4 = to_vc4_dev(dev);
- +
- + /* Take all the memory that would have been reserved for user
- + * QPU programs, since we don't have an interface for running
- + * them, anyway.
- + */
- + V3D_WRITE(V3D_VPMBASE, 0);
- +}
- +
- +static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
- +{
- + struct platform_device *pdev = to_platform_device(dev);
- + struct drm_device *drm = dev_get_drvdata(master);
- + struct vc4_dev *vc4 = to_vc4_dev(drm);
- + struct vc4_v3d *v3d = NULL;
- + int ret;
- +
- + v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
- + if (!v3d)
- + return -ENOMEM;
- +
- + v3d->pdev = pdev;
- +
- + v3d->regs = vc4_ioremap_regs(pdev, 0);
- + if (IS_ERR(v3d->regs))
- + return PTR_ERR(v3d->regs);
- +
- + vc4->v3d = v3d;
- +
- + ret = vc4_v3d_set_power(vc4, true);
- + if (ret)
- + return ret;
- +
- + if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
- + DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
- + V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
- + return -EINVAL;
- + }
- +
- + /* Reset the binner overflow address/size at setup, to be sure
- + * we don't reuse an old one.
- + */
- + V3D_WRITE(V3D_BPOA, 0);
- + V3D_WRITE(V3D_BPOS, 0);
- +
- + vc4_v3d_init_hw(drm);
- +
- + ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
- + if (ret) {
- + DRM_ERROR("Failed to install IRQ handler\n");
- + return ret;
- + }
- +
- + return 0;
- +}
- +
- +static void vc4_v3d_unbind(struct device *dev, struct device *master,
- + void *data)
- +{
- + struct drm_device *drm = dev_get_drvdata(master);
- + struct vc4_dev *vc4 = to_vc4_dev(drm);
- +
- + drm_irq_uninstall(drm);
- +
- + /* Disable the binner's overflow memory address, so the next
- + * driver probe (if any) doesn't try to reuse our old
- + * allocation.
- + */
- + V3D_WRITE(V3D_BPOA, 0);
- + V3D_WRITE(V3D_BPOS, 0);
- +
- + vc4_v3d_set_power(vc4, false);
- +
- + vc4->v3d = NULL;
- +}
- +
- +static const struct component_ops vc4_v3d_ops = {
- + .bind = vc4_v3d_bind,
- + .unbind = vc4_v3d_unbind,
- +};
- +
- +static int vc4_v3d_dev_probe(struct platform_device *pdev)
- +{
- + return component_add(&pdev->dev, &vc4_v3d_ops);
- +}
- +
- +static int vc4_v3d_dev_remove(struct platform_device *pdev)
- +{
- + component_del(&pdev->dev, &vc4_v3d_ops);
- + return 0;
- +}
- +
- +static const struct of_device_id vc4_v3d_dt_match[] = {
- + { .compatible = "brcm,vc4-v3d" },
- + {}
- +};
- +
- +struct platform_driver vc4_v3d_driver = {
- + .probe = vc4_v3d_dev_probe,
- + .remove = vc4_v3d_dev_remove,
- + .driver = {
- + .name = "vc4_v3d",
- + .of_match_table = vc4_v3d_dt_match,
- + },
- +};
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_validate.c
- @@ -0,0 +1,958 @@
- +/*
- + * Copyright © 2014 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +/**
- + * Command list validator for VC4.
- + *
- + * The VC4 has no IOMMU between it and system memory. So, a user with
- + * access to execute command lists could escalate privilege by
- + * overwriting system memory (drawing to it as a framebuffer) or
- + * reading system memory it shouldn't (reading it as a texture, or
- + * uniform data, or vertex data).
- + *
- + * This validates command lists to ensure that all accesses are within
- + * the bounds of the GEM objects referenced. It explicitly whitelists
- + * packets, and looks at the offsets in any address fields to make
- + * sure they're constrained within the BOs they reference.
- + *
- + * Note that because of the validation that's happening anyway, this
- + * is where GEM relocation processing happens.
- + */
- +
- +#include "uapi/drm/vc4_drm.h"
- +#include "vc4_drv.h"
- +#include "vc4_packet.h"
- +
- +#define VALIDATE_ARGS \
- + struct vc4_exec_info *exec, \
- + void *validated, \
- + void *untrusted
- +
- +
- +/** Return the width in pixels of a 64-byte microtile. */
- +static uint32_t
- +utile_width(int cpp)
- +{
- + switch (cpp) {
- + case 1:
- + case 2:
- + return 8;
- + case 4:
- + return 4;
- + case 8:
- + return 2;
- + default:
- + DRM_ERROR("unknown cpp: %d\n", cpp);
- + return 1;
- + }
- +}
- +
- +/** Return the height in pixels of a 64-byte microtile. */
- +static uint32_t
- +utile_height(int cpp)
- +{
- + switch (cpp) {
- + case 1:
- + return 8;
- + case 2:
- + case 4:
- + case 8:
- + return 4;
- + default:
- + DRM_ERROR("unknown cpp: %d\n", cpp);
- + return 1;
- + }
- +}
- +
- +/**
- + * The texture unit decides what tiling format a particular miplevel is using
- + * this function, so we lay out our miptrees accordingly.
- + */
- +static bool
- +size_is_lt(uint32_t width, uint32_t height, int cpp)
- +{
- + return (width <= 4 * utile_width(cpp) ||
- + height <= 4 * utile_height(cpp));
- +}
- +
- +bool
- +vc4_use_bo(struct vc4_exec_info *exec,
- + uint32_t hindex,
- + enum vc4_bo_mode mode,
- + struct drm_gem_cma_object **obj)
- +{
- + *obj = NULL;
- +
- + if (hindex >= exec->bo_count) {
- + DRM_ERROR("BO index %d greater than BO count %d\n",
- + hindex, exec->bo_count);
- + return false;
- + }
- +
- + if (exec->bo[hindex].mode != mode) {
- + if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
- + exec->bo[hindex].mode = mode;
- + } else {
- + DRM_ERROR("BO index %d reused with mode %d vs %d\n",
- + hindex, exec->bo[hindex].mode, mode);
- + return false;
- + }
- + }
- +
- + *obj = exec->bo[hindex].bo;
- + return true;
- +}
- +
- +static bool
- +vc4_use_handle(struct vc4_exec_info *exec,
- + uint32_t gem_handles_packet_index,
- + enum vc4_bo_mode mode,
- + struct drm_gem_cma_object **obj)
- +{
- + return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
- + mode, obj);
- +}
- +
- +static uint32_t
- +gl_shader_rec_size(uint32_t pointer_bits)
- +{
- + uint32_t attribute_count = pointer_bits & 7;
- + bool extended = pointer_bits & 8;
- +
- + if (attribute_count == 0)
- + attribute_count = 8;
- +
- + if (extended)
- + return 100 + attribute_count * 4;
- + else
- + return 36 + attribute_count * 8;
- +}
- +
- +bool
- +vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
- + uint32_t offset, uint8_t tiling_format,
- + uint32_t width, uint32_t height, uint8_t cpp)
- +{
- + uint32_t aligned_width, aligned_height, stride, size;
- + uint32_t utile_w = utile_width(cpp);
- + uint32_t utile_h = utile_height(cpp);
- +
- + /* The shaded vertex format stores signed 12.4 fixed point
- + * (-2048,2047) offsets from the viewport center, so we should
- + * never have a render target larger than 4096. The texture
- + * unit can only sample from 2048x2048, so it's even more
- + * restricted. This lets us avoid worrying about overflow in
- + * our math.
- + */
- + if (width > 4096 || height > 4096) {
- + DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
- + return false;
- + }
- +
- + switch (tiling_format) {
- + case VC4_TILING_FORMAT_LINEAR:
- + aligned_width = round_up(width, utile_w);
- + aligned_height = height;
- + break;
- + case VC4_TILING_FORMAT_T:
- + aligned_width = round_up(width, utile_w * 8);
- + aligned_height = round_up(height, utile_h * 8);
- + break;
- + case VC4_TILING_FORMAT_LT:
- + aligned_width = round_up(width, utile_w);
- + aligned_height = round_up(height, utile_h);
- + break;
- + default:
- + DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
- + return false;
- + }
- +
- + stride = aligned_width * cpp;
- + size = stride * aligned_height;
- +
- + if (size + offset < size ||
- + size + offset > fbo->base.size) {
- + DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
- + width, height,
- + aligned_width, aligned_height,
- + size, offset, fbo->base.size);
- + return false;
- + }
- +
- + return true;
- +}
- +
- +static int
- +validate_flush_all(VALIDATE_ARGS)
- +{
- + if (exec->found_increment_semaphore_packet) {
- + DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
- + "VC4_PACKET_INCREMENT_SEMAPHORE\n");
- + return -EINVAL;
- + }
- +
- + return 0;
- +}
- +
- +static int
- +validate_start_tile_binning(VALIDATE_ARGS)
- +{
- + if (exec->found_start_tile_binning_packet) {
- + DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
- + return -EINVAL;
- + }
- + exec->found_start_tile_binning_packet = true;
- +
- + if (!exec->found_tile_binning_mode_config_packet) {
- + DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
- + return -EINVAL;
- + }
- +
- + return 0;
- +}
- +
- +static int
- +validate_increment_semaphore(VALIDATE_ARGS)
- +{
- + if (exec->found_increment_semaphore_packet) {
- + DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
- + return -EINVAL;
- + }
- + exec->found_increment_semaphore_packet = true;
- +
- + /* Once we've found the semaphore increment, there should be one FLUSH
- + * then the end of the command list. The FLUSH actually triggers the
- + * increment, so we only need to make sure there
- + */
- +
- + return 0;
- +}
- +
- +static int
- +validate_indexed_prim_list(VALIDATE_ARGS)
- +{
- + struct drm_gem_cma_object *ib;
- + uint32_t length = *(uint32_t *)(untrusted + 1);
- + uint32_t offset = *(uint32_t *)(untrusted + 5);
- + uint32_t max_index = *(uint32_t *)(untrusted + 9);
- + uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
- + struct vc4_shader_state *shader_state;
- +
- + if (exec->found_increment_semaphore_packet) {
- + DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
- + return -EINVAL;
- + }
- +
- + /* Check overflow condition */
- + if (exec->shader_state_count == 0) {
- + DRM_ERROR("shader state must precede primitives\n");
- + return -EINVAL;
- + }
- + shader_state = &exec->shader_state[exec->shader_state_count - 1];
- +
- + if (max_index > shader_state->max_index)
- + shader_state->max_index = max_index;
- +
- + if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
- + return -EINVAL;
- +
- + if (offset > ib->base.size ||
- + (ib->base.size - offset) / index_size < length) {
- + DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
- + offset, length, index_size, ib->base.size);
- + return -EINVAL;
- + }
- +
- + *(uint32_t *)(validated + 5) = ib->paddr + offset;
- +
- + return 0;
- +}
- +
- +static int
- +validate_gl_array_primitive(VALIDATE_ARGS)
- +{
- + uint32_t length = *(uint32_t *)(untrusted + 1);
- + uint32_t base_index = *(uint32_t *)(untrusted + 5);
- + uint32_t max_index;
- + struct vc4_shader_state *shader_state;
- +
- + if (exec->found_increment_semaphore_packet) {
- + DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
- + return -EINVAL;
- + }
- +
- + /* Check overflow condition */
- + if (exec->shader_state_count == 0) {
- + DRM_ERROR("shader state must precede primitives\n");
- + return -EINVAL;
- + }
- + shader_state = &exec->shader_state[exec->shader_state_count - 1];
- +
- + if (length + base_index < length) {
- + DRM_ERROR("primitive vertex count overflow\n");
- + return -EINVAL;
- + }
- + max_index = length + base_index - 1;
- +
- + if (max_index > shader_state->max_index)
- + shader_state->max_index = max_index;
- +
- + return 0;
- +}
- +
- +static int
- +validate_gl_shader_state(VALIDATE_ARGS)
- +{
- + uint32_t i = exec->shader_state_count++;
- +
- + if (i >= exec->shader_state_size) {
- + DRM_ERROR("More requests for shader states than declared\n");
- + return -EINVAL;
- + }
- +
- + exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
- + exec->shader_state[i].addr = *(uint32_t *)untrusted;
- + exec->shader_state[i].max_index = 0;
- +
- + if (exec->shader_state[i].addr & ~0xf) {
- + DRM_ERROR("high bits set in GL shader rec reference\n");
- + return -EINVAL;
- + }
- +
- + *(uint32_t *)validated = (exec->shader_rec_p +
- + exec->shader_state[i].addr);
- +
- + exec->shader_rec_p +=
- + roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
- +
- + return 0;
- +}
- +
- +static int
- +validate_nv_shader_state(VALIDATE_ARGS)
- +{
- + uint32_t i = exec->shader_state_count++;
- +
- + if (i >= exec->shader_state_size) {
- + DRM_ERROR("More requests for shader states than declared\n");
- + return -EINVAL;
- + }
- +
- + exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
- + exec->shader_state[i].addr = *(uint32_t *)untrusted;
- +
- + if (exec->shader_state[i].addr & 15) {
- + DRM_ERROR("NV shader state address 0x%08x misaligned\n",
- + exec->shader_state[i].addr);
- + return -EINVAL;
- + }
- +
- + *(uint32_t *)validated = (exec->shader_state[i].addr +
- + exec->shader_rec_p);
- +
- + return 0;
- +}
- +
- +static int
- +validate_tile_binning_config(VALIDATE_ARGS)
- +{
- + struct drm_device *dev = exec->exec_bo->base.dev;
- + uint8_t flags;
- + uint32_t tile_state_size, tile_alloc_size;
- + uint32_t tile_count;
- +
- + if (exec->found_tile_binning_mode_config_packet) {
- + DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
- + return -EINVAL;
- + }
- + exec->found_tile_binning_mode_config_packet = true;
- +
- + exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
- + exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
- + tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
- + flags = *(uint8_t *)(untrusted + 14);
- +
- + if (exec->bin_tiles_x == 0 ||
- + exec->bin_tiles_y == 0) {
- + DRM_ERROR("Tile binning config of %dx%d too small\n",
- + exec->bin_tiles_x, exec->bin_tiles_y);
- + return -EINVAL;
- + }
- +
- + if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
- + VC4_BIN_CONFIG_TILE_BUFFER_64BIT |
- + VC4_BIN_CONFIG_MS_MODE_4X)) {
- + DRM_ERROR("unsupported bining config flags 0x%02x\n", flags);
- + return -EINVAL;
- + }
- +
- + /* The tile state data array is 48 bytes per tile, and we put it at
- + * the start of a BO containing both it and the tile alloc.
- + */
- + tile_state_size = 48 * tile_count;
- +
- + /* Since the tile alloc array will follow us, align. */
- + exec->tile_alloc_offset = roundup(tile_state_size, 4096);
- +
- + *(uint8_t *)(validated + 14) =
- + ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
- + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
- + VC4_BIN_CONFIG_AUTO_INIT_TSDA |
- + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
- + VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
- + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
- + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
- +
- + /* Initial block size. */
- + tile_alloc_size = 32 * tile_count;
- +
- + /*
- + * The initial allocation gets rounded to the next 256 bytes before
- + * the hardware starts fulfilling further allocations.
- + */
- + tile_alloc_size = roundup(tile_alloc_size, 256);
- +
- + /* Add space for the extra allocations. This is what gets used first,
- + * before overflow memory. It must have at least 4096 bytes, but we
- + * want to avoid overflow memory usage if possible.
- + */
- + tile_alloc_size += 1024 * 1024;
- +
- + exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
- + tile_alloc_size)->base;
- + if (!exec->tile_bo)
- + return -ENOMEM;
- + list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
- + &exec->unref_list);
- +
- + /* tile alloc address. */
- + *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
- + exec->tile_alloc_offset);
- + /* tile alloc size. */
- + *(uint32_t *)(validated + 4) = tile_alloc_size;
- + /* tile state address. */
- + *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
- +
- + return 0;
- +}
- +
- +static int
- +validate_gem_handles(VALIDATE_ARGS)
- +{
- + memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
- + return 0;
- +}
- +
- +#define VC4_DEFINE_PACKET(packet, name, func) \
- + [packet] = { packet ## _SIZE, name, func }
- +
- +static const struct cmd_info {
- + uint16_t len;
- + const char *name;
- + int (*func)(struct vc4_exec_info *exec, void *validated,
- + void *untrusted);
- +} cmd_info[] = {
- + VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
- + VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
- + VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
- +
- + VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
- +
- + VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
- +
- + /* This is only used by clipped primitives (packets 48 and 49), which
- + * we don't support parsing yet.
- + */
- + VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
- +
- + VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
- + VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
- +
- + VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
- + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
- + /* Note: The docs say this was also 105, but it was 106 in the
- + * initial userland code drop.
- + */
- + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
- +
- + VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
- +
- + VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
- +};
- +
- +int
- +vc4_validate_bin_cl(struct drm_device *dev,
- + void *validated,
- + void *unvalidated,
- + struct vc4_exec_info *exec)
- +{
- + uint32_t len = exec->args->bin_cl_size;
- + uint32_t dst_offset = 0;
- + uint32_t src_offset = 0;
- +
- + while (src_offset < len) {
- + void *dst_pkt = validated + dst_offset;
- + void *src_pkt = unvalidated + src_offset;
- + u8 cmd = *(uint8_t *)src_pkt;
- + const struct cmd_info *info;
- +
- + if (cmd > ARRAY_SIZE(cmd_info)) {
- + DRM_ERROR("0x%08x: packet %d out of bounds\n",
- + src_offset, cmd);
- + return -EINVAL;
- + }
- +
- + info = &cmd_info[cmd];
- + if (!info->name) {
- + DRM_ERROR("0x%08x: packet %d invalid\n",
- + src_offset, cmd);
- + return -EINVAL;
- + }
- +
- +#if 0
- + DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
- + src_offset, cmd, info->name, info->len);
- +#endif
- +
- + if (src_offset + info->len > len) {
- + DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
- + "exceeds bounds (0x%08x)\n",
- + src_offset, cmd, info->name, info->len,
- + src_offset + len);
- + return -EINVAL;
- + }
- +
- + if (cmd != VC4_PACKET_GEM_HANDLES)
- + memcpy(dst_pkt, src_pkt, info->len);
- +
- + if (info->func && info->func(exec,
- + dst_pkt + 1,
- + src_pkt + 1)) {
- + DRM_ERROR("0x%08x: packet %d (%s) failed to "
- + "validate\n",
- + src_offset, cmd, info->name);
- + return -EINVAL;
- + }
- +
- + src_offset += info->len;
- + /* GEM handle loading doesn't produce HW packets. */
- + if (cmd != VC4_PACKET_GEM_HANDLES)
- + dst_offset += info->len;
- +
- + /* When the CL hits halt, it'll stop reading anything else. */
- + if (cmd == VC4_PACKET_HALT)
- + break;
- + }
- +
- + exec->ct0ea = exec->ct0ca + dst_offset;
- +
- + if (!exec->found_start_tile_binning_packet) {
- + DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
- + return -EINVAL;
- + }
- +
- + if (!exec->found_increment_semaphore_packet) {
- + DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
- + return -EINVAL;
- + }
- +
- + return 0;
- +}
- +
- +static bool
- +reloc_tex(struct vc4_exec_info *exec,
- + void *uniform_data_u,
- + struct vc4_texture_sample_info *sample,
- + uint32_t texture_handle_index)
- +
- +{
- + struct drm_gem_cma_object *tex;
- + uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
- + uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
- + uint32_t p2 = (sample->p_offset[2] != ~0 ?
- + *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
- + uint32_t p3 = (sample->p_offset[3] != ~0 ?
- + *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
- + uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
- + uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
- + uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
- + uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
- + uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
- + uint32_t cpp, tiling_format, utile_w, utile_h;
- + uint32_t i;
- + uint32_t cube_map_stride = 0;
- + enum vc4_texture_data_type type;
- +
- + if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
- + return false;
- +
- + if (sample->is_direct) {
- + uint32_t remaining_size = tex->base.size - p0;
- + if (p0 > tex->base.size - 4) {
- + DRM_ERROR("UBO offset greater than UBO size\n");
- + goto fail;
- + }
- + if (p1 > remaining_size - 4) {
- + DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
- + goto fail;
- + }
- + *validated_p0 = tex->paddr + p0;
- + return true;
- + }
- +
- + if (width == 0)
- + width = 2048;
- + if (height == 0)
- + height = 2048;
- +
- + if (p0 & VC4_TEX_P0_CMMODE_MASK) {
- + if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
- + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
- + cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
- + if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
- + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
- + if (cube_map_stride) {
- + DRM_ERROR("Cube map stride set twice\n");
- + goto fail;
- + }
- +
- + cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
- + }
- + if (!cube_map_stride) {
- + DRM_ERROR("Cube map stride not set\n");
- + goto fail;
- + }
- + }
- +
- + type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
- + (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
- +
- + switch (type) {
- + case VC4_TEXTURE_TYPE_RGBA8888:
- + case VC4_TEXTURE_TYPE_RGBX8888:
- + case VC4_TEXTURE_TYPE_RGBA32R:
- + cpp = 4;
- + break;
- + case VC4_TEXTURE_TYPE_RGBA4444:
- + case VC4_TEXTURE_TYPE_RGBA5551:
- + case VC4_TEXTURE_TYPE_RGB565:
- + case VC4_TEXTURE_TYPE_LUMALPHA:
- + case VC4_TEXTURE_TYPE_S16F:
- + case VC4_TEXTURE_TYPE_S16:
- + cpp = 2;
- + break;
- + case VC4_TEXTURE_TYPE_LUMINANCE:
- + case VC4_TEXTURE_TYPE_ALPHA:
- + case VC4_TEXTURE_TYPE_S8:
- + cpp = 1;
- + break;
- + case VC4_TEXTURE_TYPE_ETC1:
- + case VC4_TEXTURE_TYPE_BW1:
- + case VC4_TEXTURE_TYPE_A4:
- + case VC4_TEXTURE_TYPE_A1:
- + case VC4_TEXTURE_TYPE_RGBA64:
- + case VC4_TEXTURE_TYPE_YUV422R:
- + default:
- + DRM_ERROR("Texture format %d unsupported\n", type);
- + goto fail;
- + }
- + utile_w = utile_width(cpp);
- + utile_h = utile_height(cpp);
- +
- + if (type == VC4_TEXTURE_TYPE_RGBA32R) {
- + tiling_format = VC4_TILING_FORMAT_LINEAR;
- + } else {
- + if (size_is_lt(width, height, cpp))
- + tiling_format = VC4_TILING_FORMAT_LT;
- + else
- + tiling_format = VC4_TILING_FORMAT_T;
- + }
- +
- + if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
- + tiling_format, width, height, cpp)) {
- + goto fail;
- + }
- +
- + /* The mipmap levels are stored before the base of the texture. Make
- + * sure there is actually space in the BO.
- + */
- + for (i = 1; i <= miplevels; i++) {
- + uint32_t level_width = max(width >> i, 1u);
- + uint32_t level_height = max(height >> i, 1u);
- + uint32_t aligned_width, aligned_height;
- + uint32_t level_size;
- +
- + /* Once the levels get small enough, they drop from T to LT. */
- + if (tiling_format == VC4_TILING_FORMAT_T &&
- + size_is_lt(level_width, level_height, cpp)) {
- + tiling_format = VC4_TILING_FORMAT_LT;
- + }
- +
- + switch (tiling_format) {
- + case VC4_TILING_FORMAT_T:
- + aligned_width = round_up(level_width, utile_w * 8);
- + aligned_height = round_up(level_height, utile_h * 8);
- + break;
- + case VC4_TILING_FORMAT_LT:
- + aligned_width = round_up(level_width, utile_w);
- + aligned_height = round_up(level_height, utile_h);
- + break;
- + default:
- + aligned_width = round_up(level_width, utile_w);
- + aligned_height = level_height;
- + break;
- + }
- +
- + level_size = aligned_width * cpp * aligned_height;
- +
- + if (offset < level_size) {
- + DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
- + "overflowed buffer bounds (offset %d)\n",
- + i, level_width, level_height,
- + aligned_width, aligned_height,
- + level_size, offset);
- + goto fail;
- + }
- +
- + offset -= level_size;
- + }
- +
- + *validated_p0 = tex->paddr + p0;
- +
- + return true;
- + fail:
- + DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
- + DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
- + DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
- + DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
- + return false;
- +}
- +
- +static int
- +validate_shader_rec(struct drm_device *dev,
- + struct vc4_exec_info *exec,
- + struct vc4_shader_state *state)
- +{
- + uint32_t *src_handles;
- + void *pkt_u, *pkt_v;
- + enum shader_rec_reloc_type {
- + RELOC_CODE,
- + RELOC_VBO,
- + };
- + struct shader_rec_reloc {
- + enum shader_rec_reloc_type type;
- + uint32_t offset;
- + };
- + static const struct shader_rec_reloc gl_relocs[] = {
- + { RELOC_CODE, 4 }, /* fs */
- + { RELOC_CODE, 16 }, /* vs */
- + { RELOC_CODE, 28 }, /* cs */
- + };
- + static const struct shader_rec_reloc nv_relocs[] = {
- + { RELOC_CODE, 4 }, /* fs */
- + { RELOC_VBO, 12 }
- + };
- + const struct shader_rec_reloc *relocs;
- + struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
- + uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
- + int i;
- + struct vc4_validated_shader_info *validated_shader;
- +
- + if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
- + relocs = nv_relocs;
- + nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
- +
- + packet_size = 16;
- + } else {
- + relocs = gl_relocs;
- + nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
- +
- + nr_attributes = state->addr & 0x7;
- + if (nr_attributes == 0)
- + nr_attributes = 8;
- + packet_size = gl_shader_rec_size(state->addr);
- + }
- + nr_relocs = nr_fixed_relocs + nr_attributes;
- +
- + if (nr_relocs * 4 > exec->shader_rec_size) {
- + DRM_ERROR("overflowed shader recs reading %d handles "
- + "from %d bytes left\n",
- + nr_relocs, exec->shader_rec_size);
- + return -EINVAL;
- + }
- + src_handles = exec->shader_rec_u;
- + exec->shader_rec_u += nr_relocs * 4;
- + exec->shader_rec_size -= nr_relocs * 4;
- +
- + if (packet_size > exec->shader_rec_size) {
- + DRM_ERROR("overflowed shader recs copying %db packet "
- + "from %d bytes left\n",
- + packet_size, exec->shader_rec_size);
- + return -EINVAL;
- + }
- + pkt_u = exec->shader_rec_u;
- + pkt_v = exec->shader_rec_v;
- + memcpy(pkt_v, pkt_u, packet_size);
- + exec->shader_rec_u += packet_size;
- + /* Shader recs have to be aligned to 16 bytes (due to the attribute
- + * flags being in the low bytes), so round the next validated shader
- + * rec address up. This should be safe, since we've got so many
- + * relocations in a shader rec packet.
- + */
- + BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
- + exec->shader_rec_v += roundup(packet_size, 16);
- + exec->shader_rec_size -= packet_size;
- +
- + for (i = 0; i < nr_relocs; i++) {
- + enum vc4_bo_mode mode;
- +
- + if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
- + mode = VC4_MODE_SHADER;
- + else
- + mode = VC4_MODE_RENDER;
- +
- + if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
- + return false;
- + }
- + }
- +
- + for (i = 0; i < nr_fixed_relocs; i++) {
- + uint32_t o = relocs[i].offset;
- + uint32_t src_offset = *(uint32_t *)(pkt_u + o);
- + uint32_t *texture_handles_u;
- + void *uniform_data_u;
- + uint32_t tex;
- +
- + *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
- +
- + switch (relocs[i].type) {
- + case RELOC_CODE:
- + if (src_offset != 0) {
- + DRM_ERROR("Shaders must be at offset 0 of "
- + "the BO.\n");
- + goto fail;
- + }
- +
- + validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
- + if (!validated_shader)
- + goto fail;
- +
- + if (validated_shader->uniforms_src_size >
- + exec->uniforms_size) {
- + DRM_ERROR("Uniforms src buffer overflow\n");
- + goto fail;
- + }
- +
- + texture_handles_u = exec->uniforms_u;
- + uniform_data_u = (texture_handles_u +
- + validated_shader->num_texture_samples);
- +
- + memcpy(exec->uniforms_v, uniform_data_u,
- + validated_shader->uniforms_size);
- +
- + for (tex = 0;
- + tex < validated_shader->num_texture_samples;
- + tex++) {
- + if (!reloc_tex(exec,
- + uniform_data_u,
- + &validated_shader->texture_samples[tex],
- + texture_handles_u[tex])) {
- + goto fail;
- + }
- + }
- +
- + *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
- +
- + exec->uniforms_u += validated_shader->uniforms_src_size;
- + exec->uniforms_v += validated_shader->uniforms_size;
- + exec->uniforms_p += validated_shader->uniforms_size;
- +
- + break;
- +
- + case RELOC_VBO:
- + break;
- + }
- + }
- +
- + for (i = 0; i < nr_attributes; i++) {
- + struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
- + uint32_t o = 36 + i * 8;
- + uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
- + uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
- + uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
- + uint32_t max_index;
- +
- + if (state->addr & 0x8)
- + stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
- +
- + if (vbo->base.size < offset ||
- + vbo->base.size - offset < attr_size) {
- + DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
- + offset, attr_size, vbo->base.size);
- + return -EINVAL;
- + }
- +
- + if (stride != 0) {
- + max_index = ((vbo->base.size - offset - attr_size) /
- + stride);
- + if (state->max_index > max_index) {
- + DRM_ERROR("primitives use index %d out of supplied %d\n",
- + state->max_index, max_index);
- + return -EINVAL;
- + }
- + }
- +
- + *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
- + }
- +
- + return 0;
- +
- +fail:
- + return -EINVAL;
- +}
- +
- +int
- +vc4_validate_shader_recs(struct drm_device *dev,
- + struct vc4_exec_info *exec)
- +{
- + uint32_t i;
- + int ret = 0;
- +
- + for (i = 0; i < exec->shader_state_count; i++) {
- + ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
- + if (ret)
- + return ret;
- + }
- +
- + return ret;
- +}
- --- /dev/null
- +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
- @@ -0,0 +1,521 @@
- +/*
- + * Copyright © 2014 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +/**
- + * DOC: Shader validator for VC4.
- + *
- + * The VC4 has no IOMMU between it and system memory. So, a user with access
- + * to execute shaders could escalate privilege by overwriting system memory
- + * (using the VPM write address register in the general-purpose DMA mode) or
- + * reading system memory it shouldn't (reading it as a texture, or uniform
- + * data, or vertex data).
- + *
- + * This walks over a shader starting from some offset within a BO, ensuring
- + * that its accesses are appropriately bounded, and recording how many texture
- + * accesses are made and where so that we can do relocations for them in the
- + * uniform stream.
- + *
- + * The kernel API has shaders stored in user-mapped BOs. The BOs will be
- + * forcibly unmapped from the process before validation, and any cache of
- + * validated state will be flushed if the mapping is faulted back in.
- + *
- + * Storing the shaders in BOs means that the validation process will be slow
- + * due to uncached reads, but since shaders are long-lived and shader BOs are
- + * never actually modified, this shouldn't be a problem.
- + */
- +
- +#include "vc4_drv.h"
- +#include "vc4_qpu_defines.h"
- +
- +struct vc4_shader_validation_state {
- + struct vc4_texture_sample_info tmu_setup[2];
- + int tmu_write_count[2];
- +
- + /* For registers that were last written to by a MIN instruction with
- + * one argument being a uniform, the address of the uniform.
- + * Otherwise, ~0.
- + *
- + * This is used for the validation of direct address memory reads.
- + */
- + uint32_t live_min_clamp_offsets[32 + 32 + 4];
- + bool live_max_clamp_regs[32 + 32 + 4];
- +};
- +
- +static uint32_t
- +waddr_to_live_reg_index(uint32_t waddr, bool is_b)
- +{
- + if (waddr < 32) {
- + if (is_b)
- + return 32 + waddr;
- + else
- + return waddr;
- + } else if (waddr <= QPU_W_ACC3) {
- +
- + return 64 + waddr - QPU_W_ACC0;
- + } else {
- + return ~0;
- + }
- +}
- +
- +static uint32_t
- +raddr_add_a_to_live_reg_index(uint64_t inst)
- +{
- + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- + uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
- + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- +
- + if (add_a == QPU_MUX_A) {
- + return raddr_a;
- + } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
- + return 32 + raddr_b;
- + } else if (add_a <= QPU_MUX_R3) {
- + return 64 + add_a;
- + } else {
- + return ~0;
- + }
- +}
- +
- +static bool
- +is_tmu_submit(uint32_t waddr)
- +{
- + return (waddr == QPU_W_TMU0_S ||
- + waddr == QPU_W_TMU1_S);
- +}
- +
- +static bool
- +is_tmu_write(uint32_t waddr)
- +{
- + return (waddr >= QPU_W_TMU0_S &&
- + waddr <= QPU_W_TMU1_B);
- +}
- +
- +static bool
- +record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
- + struct vc4_shader_validation_state *validation_state,
- + int tmu)
- +{
- + uint32_t s = validated_shader->num_texture_samples;
- + int i;
- + struct vc4_texture_sample_info *temp_samples;
- +
- + temp_samples = krealloc(validated_shader->texture_samples,
- + (s + 1) * sizeof(*temp_samples),
- + GFP_KERNEL);
- + if (!temp_samples)
- + return false;
- +
- + memcpy(&temp_samples[s],
- + &validation_state->tmu_setup[tmu],
- + sizeof(*temp_samples));
- +
- + validated_shader->num_texture_samples = s + 1;
- + validated_shader->texture_samples = temp_samples;
- +
- + for (i = 0; i < 4; i++)
- + validation_state->tmu_setup[tmu].p_offset[i] = ~0;
- +
- + return true;
- +}
- +
- +static bool
- +check_tmu_write(uint64_t inst,
- + struct vc4_validated_shader_info *validated_shader,
- + struct vc4_shader_validation_state *validation_state,
- + bool is_mul)
- +{
- + uint32_t waddr = (is_mul ?
- + QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
- + QPU_GET_FIELD(inst, QPU_WADDR_ADD));
- + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- + int tmu = waddr > QPU_W_TMU0_B;
- + bool submit = is_tmu_submit(waddr);
- + bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
- + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- +
- + if (is_direct) {
- + uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
- + uint32_t clamp_reg, clamp_offset;
- +
- + if (sig == QPU_SIG_SMALL_IMM) {
- + DRM_ERROR("direct TMU read used small immediate\n");
- + return false;
- + }
- +
- + /* Make sure that this texture load is an add of the base
- + * address of the UBO to a clamped offset within the UBO.
- + */
- + if (is_mul ||
- + QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
- + DRM_ERROR("direct TMU load wasn't an add\n");
- + return false;
- + }
- +
- + /* We assert that the the clamped address is the first
- + * argument, and the UBO base address is the second argument.
- + * This is arbitrary, but simpler than supporting flipping the
- + * two either way.
- + */
- + clamp_reg = raddr_add_a_to_live_reg_index(inst);
- + if (clamp_reg == ~0) {
- + DRM_ERROR("direct TMU load wasn't clamped\n");
- + return false;
- + }
- +
- + clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
- + if (clamp_offset == ~0) {
- + DRM_ERROR("direct TMU load wasn't clamped\n");
- + return false;
- + }
- +
- + /* Store the clamp value's offset in p1 (see reloc_tex() in
- + * vc4_validate.c).
- + */
- + validation_state->tmu_setup[tmu].p_offset[1] =
- + clamp_offset;
- +
- + if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
- + !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
- + DRM_ERROR("direct TMU load didn't add to a uniform\n");
- + return false;
- + }
- +
- + validation_state->tmu_setup[tmu].is_direct = true;
- + } else {
- + if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
- + raddr_b == QPU_R_UNIF)) {
- + DRM_ERROR("uniform read in the same instruction as "
- + "texture setup.\n");
- + return false;
- + }
- + }
- +
- + if (validation_state->tmu_write_count[tmu] >= 4) {
- + DRM_ERROR("TMU%d got too many parameters before dispatch\n",
- + tmu);
- + return false;
- + }
- + validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
- + validated_shader->uniforms_size;
- + validation_state->tmu_write_count[tmu]++;
- + /* Since direct uses a RADDR uniform reference, it will get counted in
- + * check_instruction_reads()
- + */
- + if (!is_direct)
- + validated_shader->uniforms_size += 4;
- +
- + if (submit) {
- + if (!record_validated_texture_sample(validated_shader,
- + validation_state, tmu)) {
- + return false;
- + }
- +
- + validation_state->tmu_write_count[tmu] = 0;
- + }
- +
- + return true;
- +}
- +
- +static bool
- +check_register_write(uint64_t inst,
- + struct vc4_validated_shader_info *validated_shader,
- + struct vc4_shader_validation_state *validation_state,
- + bool is_mul)
- +{
- + uint32_t waddr = (is_mul ?
- + QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
- + QPU_GET_FIELD(inst, QPU_WADDR_ADD));
- +
- + switch (waddr) {
- + case QPU_W_UNIFORMS_ADDRESS:
- + /* XXX: We'll probably need to support this for reladdr, but
- + * it's definitely a security-related one.
- + */
- + DRM_ERROR("uniforms address load unsupported\n");
- + return false;
- +
- + case QPU_W_TLB_COLOR_MS:
- + case QPU_W_TLB_COLOR_ALL:
- + case QPU_W_TLB_Z:
- + /* These only interact with the tile buffer, not main memory,
- + * so they're safe.
- + */
- + return true;
- +
- + case QPU_W_TMU0_S:
- + case QPU_W_TMU0_T:
- + case QPU_W_TMU0_R:
- + case QPU_W_TMU0_B:
- + case QPU_W_TMU1_S:
- + case QPU_W_TMU1_T:
- + case QPU_W_TMU1_R:
- + case QPU_W_TMU1_B:
- + return check_tmu_write(inst, validated_shader, validation_state,
- + is_mul);
- +
- + case QPU_W_HOST_INT:
- + case QPU_W_TMU_NOSWAP:
- + case QPU_W_TLB_ALPHA_MASK:
- + case QPU_W_MUTEX_RELEASE:
- + /* XXX: I haven't thought about these, so don't support them
- + * for now.
- + */
- + DRM_ERROR("Unsupported waddr %d\n", waddr);
- + return false;
- +
- + case QPU_W_VPM_ADDR:
- + DRM_ERROR("General VPM DMA unsupported\n");
- + return false;
- +
- + case QPU_W_VPM:
- + case QPU_W_VPMVCD_SETUP:
- + /* We allow VPM setup in general, even including VPM DMA
- + * configuration setup, because the (unsafe) DMA can only be
- + * triggered by QPU_W_VPM_ADDR writes.
- + */
- + return true;
- +
- + case QPU_W_TLB_STENCIL_SETUP:
- + return true;
- + }
- +
- + return true;
- +}
- +
- +static void
- +track_live_clamps(uint64_t inst,
- + struct vc4_validated_shader_info *validated_shader,
- + struct vc4_shader_validation_state *validation_state)
- +{
- + uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
- + uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
- + uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
- + uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
- + uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
- + uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
- + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- + bool ws = inst & QPU_WS;
- + uint32_t lri_add_a, lri_add, lri_mul;
- + bool add_a_is_min_0;
- +
- + /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
- + * before we clear previous live state.
- + */
- + lri_add_a = raddr_add_a_to_live_reg_index(inst);
- + add_a_is_min_0 = (lri_add_a != ~0 &&
- + validation_state->live_max_clamp_regs[lri_add_a]);
- +
- + /* Clear live state for registers written by our instruction. */
- + lri_add = waddr_to_live_reg_index(waddr_add, ws);
- + lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
- + if (lri_mul != ~0) {
- + validation_state->live_max_clamp_regs[lri_mul] = false;
- + validation_state->live_min_clamp_offsets[lri_mul] = ~0;
- + }
- + if (lri_add != ~0) {
- + validation_state->live_max_clamp_regs[lri_add] = false;
- + validation_state->live_min_clamp_offsets[lri_add] = ~0;
- + } else {
- + /* Nothing further to do for live tracking, since only ADDs
- + * generate new live clamp registers.
- + */
- + return;
- + }
- +
- + /* Now, handle remaining live clamp tracking for the ADD operation. */
- +
- + if (cond_add != QPU_COND_ALWAYS)
- + return;
- +
- + if (op_add == QPU_A_MAX) {
- + /* Track live clamps of a value to a minimum of 0 (in either
- + * arg).
- + */
- + if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
- + (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
- + return;
- + }
- +
- + validation_state->live_max_clamp_regs[lri_add] = true;
- + } if (op_add == QPU_A_MIN) {
- + /* Track live clamps of a value clamped to a minimum of 0 and
- + * a maximum of some uniform's offset.
- + */
- + if (!add_a_is_min_0)
- + return;
- +
- + if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
- + !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
- + sig != QPU_SIG_SMALL_IMM)) {
- + return;
- + }
- +
- + validation_state->live_min_clamp_offsets[lri_add] =
- + validated_shader->uniforms_size;
- + }
- +}
- +
- +static bool
- +check_instruction_writes(uint64_t inst,
- + struct vc4_validated_shader_info *validated_shader,
- + struct vc4_shader_validation_state *validation_state)
- +{
- + uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
- + uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
- + bool ok;
- +
- + if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
- + DRM_ERROR("ADD and MUL both set up textures\n");
- + return false;
- + }
- +
- + ok = (check_register_write(inst, validated_shader, validation_state, false) &&
- + check_register_write(inst, validated_shader, validation_state, true));
- +
- + track_live_clamps(inst, validated_shader, validation_state);
- +
- + return ok;
- +}
- +
- +static bool
- +check_instruction_reads(uint64_t inst,
- + struct vc4_validated_shader_info *validated_shader)
- +{
- + uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- + uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- +
- + if (raddr_a == QPU_R_UNIF ||
- + (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
- + /* This can't overflow the uint32_t, because we're reading 8
- + * bytes of instruction to increment by 4 here, so we'd
- + * already be OOM.
- + */
- + validated_shader->uniforms_size += 4;
- + }
- +
- + return true;
- +}
- +
- +struct vc4_validated_shader_info *
- +vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
- +{
- + bool found_shader_end = false;
- + int shader_end_ip = 0;
- + uint32_t ip, max_ip;
- + uint64_t *shader;
- + struct vc4_validated_shader_info *validated_shader;
- + struct vc4_shader_validation_state validation_state;
- + int i;
- +
- + memset(&validation_state, 0, sizeof(validation_state));
- +
- + for (i = 0; i < 8; i++)
- + validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
- + for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
- + validation_state.live_min_clamp_offsets[i] = ~0;
- +
- + shader = shader_obj->vaddr;
- + max_ip = shader_obj->base.size / sizeof(uint64_t);
- +
- + validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
- + if (!validated_shader)
- + return NULL;
- +
- + for (ip = 0; ip < max_ip; ip++) {
- + uint64_t inst = shader[ip];
- + uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- +
- + switch (sig) {
- + case QPU_SIG_NONE:
- + case QPU_SIG_WAIT_FOR_SCOREBOARD:
- + case QPU_SIG_SCOREBOARD_UNLOCK:
- + case QPU_SIG_COLOR_LOAD:
- + case QPU_SIG_LOAD_TMU0:
- + case QPU_SIG_LOAD_TMU1:
- + case QPU_SIG_PROG_END:
- + case QPU_SIG_SMALL_IMM:
- + if (!check_instruction_writes(inst, validated_shader,
- + &validation_state)) {
- + DRM_ERROR("Bad write at ip %d\n", ip);
- + goto fail;
- + }
- +
- + if (!check_instruction_reads(inst, validated_shader))
- + goto fail;
- +
- + if (sig == QPU_SIG_PROG_END) {
- + found_shader_end = true;
- + shader_end_ip = ip;
- + }
- +
- + break;
- +
- + case QPU_SIG_LOAD_IMM:
- + if (!check_instruction_writes(inst, validated_shader,
- + &validation_state)) {
- + DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
- + goto fail;
- + }
- + break;
- +
- + default:
- + DRM_ERROR("Unsupported QPU signal %d at "
- + "instruction %d\n", sig, ip);
- + goto fail;
- + }
- +
- + /* There are two delay slots after program end is signaled
- + * that are still executed, then we're finished.
- + */
- + if (found_shader_end && ip == shader_end_ip + 2)
- + break;
- + }
- +
- + if (ip == max_ip) {
- + DRM_ERROR("shader failed to terminate before "
- + "shader BO end at %d\n",
- + shader_obj->base.size);
- + goto fail;
- + }
- +
- + /* Again, no chance of integer overflow here because the worst case
- + * scenario is 8 bytes of uniforms plus handles per 8-byte
- + * instruction.
- + */
- + validated_shader->uniforms_src_size =
- + (validated_shader->uniforms_size +
- + 4 * validated_shader->num_texture_samples);
- +
- + return validated_shader;
- +
- +fail:
- + if (validated_shader) {
- + kfree(validated_shader->texture_samples);
- + kfree(validated_shader);
- + }
- + return NULL;
- +}
- --- /dev/null
- +++ b/include/uapi/drm/vc4_drm.h
- @@ -0,0 +1,229 @@
- +/*
- + * Copyright © 2014-2015 Broadcom
- + *
- + * Permission is hereby granted, free of charge, to any person obtaining a
- + * copy of this software and associated documentation files (the "Software"),
- + * to deal in the Software without restriction, including without limitation
- + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- + * and/or sell copies of the Software, and to permit persons to whom the
- + * Software is furnished to do so, subject to the following conditions:
- + *
- + * The above copyright notice and this permission notice (including the next
- + * paragraph) shall be included in all copies or substantial portions of the
- + * Software.
- + *
- + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- + * IN THE SOFTWARE.
- + */
- +
- +#ifndef _UAPI_VC4_DRM_H_
- +#define _UAPI_VC4_DRM_H_
- +
- +#include <drm/drm.h>
- +
- +#define DRM_VC4_SUBMIT_CL 0x00
- +#define DRM_VC4_WAIT_SEQNO 0x01
- +#define DRM_VC4_WAIT_BO 0x02
- +#define DRM_VC4_CREATE_BO 0x03
- +#define DRM_VC4_MMAP_BO 0x04
- +#define DRM_VC4_CREATE_SHADER_BO 0x05
- +
- +#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
- +#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
- +#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
- +#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
- +#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
- +#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
- +
- +struct drm_vc4_submit_rcl_surface {
- + uint32_t hindex; /* Handle index, or ~0 if not present. */
- + uint32_t offset; /* Offset to start of buffer. */
- + /*
- + * Bits for either render config (color_ms_write) or load/store packet.
- + */
- + uint16_t bits;
- + uint16_t pad;
- +};
- +
- +/**
- + * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
- + * engine.
- + *
- + * Drivers typically use GPU BOs to store batchbuffers / command lists and
- + * their associated state. However, because the VC4 lacks an MMU, we have to
- + * do validation of memory accesses by the GPU commands. If we were to store
- + * our commands in BOs, we'd need to do uncached readback from them to do the
- + * validation process, which is too expensive. Instead, userspace accumulates
- + * commands and associated state in plain memory, then the kernel copies the
- + * data to its own address space, and then validates and stores it in a GPU
- + * BO.
- + */
- +struct drm_vc4_submit_cl {
- + /* Pointer to the binner command list.
- + *
- + * This is the first set of commands executed, which runs the
- + * coordinate shader to determine where primitives land on the screen,
- + * then writes out the state updates and draw calls necessary per tile
- + * to the tile allocation BO.
- + */
- + uint64_t bin_cl;
- +
- + /* Pointer to the shader records.
- + *
- + * Shader records are the structures read by the hardware that contain
- + * pointers to uniforms, shaders, and vertex attributes. The
- + * reference to the shader record has enough information to determine
- + * how many pointers are necessary (fixed number for shaders/uniforms,
- + * and an attribute count), so those BO indices into bo_handles are
- + * just stored as uint32_ts before each shader record passed in.
- + */
- + uint64_t shader_rec;
- +
- + /* Pointer to uniform data and texture handles for the textures
- + * referenced by the shader.
- + *
- + * For each shader state record, there is a set of uniform data in the
- + * order referenced by the record (FS, VS, then CS). Each set of
- + * uniform data has a uint32_t index into bo_handles per texture
- + * sample operation, in the order the QPU_W_TMUn_S writes appear in
- + * the program. Following the texture BO handle indices is the actual
- + * uniform data.
- + *
- + * The individual uniform state blocks don't have sizes passed in,
- + * because the kernel has to determine the sizes anyway during shader
- + * code validation.
- + */
- + uint64_t uniforms;
- + uint64_t bo_handles;
- +
- + /* Size in bytes of the binner command list. */
- + uint32_t bin_cl_size;
- + /* Size in bytes of the set of shader records. */
- + uint32_t shader_rec_size;
- + /* Number of shader records.
- + *
- + * This could just be computed from the contents of shader_records and
- + * the address bits of references to them from the bin CL, but it
- + * keeps the kernel from having to resize some allocations it makes.
- + */
- + uint32_t shader_rec_count;
- + /* Size in bytes of the uniform state. */
- + uint32_t uniforms_size;
- +
- + /* Number of BO handles passed in (size is that times 4). */
- + uint32_t bo_handle_count;
- +
- + /* RCL setup: */
- + uint16_t width;
- + uint16_t height;
- + uint8_t min_x_tile;
- + uint8_t min_y_tile;
- + uint8_t max_x_tile;
- + uint8_t max_y_tile;
- + struct drm_vc4_submit_rcl_surface color_read;
- + struct drm_vc4_submit_rcl_surface color_ms_write;
- + struct drm_vc4_submit_rcl_surface zs_read;
- + struct drm_vc4_submit_rcl_surface zs_write;
- + uint32_t clear_color[2];
- + uint32_t clear_z;
- + uint8_t clear_s;
- +
- + uint32_t pad:24;
- +
- +#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
- + uint32_t flags;
- +
- + /* Returned value of the seqno of this render job (for the
- + * wait ioctl).
- + */
- + uint64_t seqno;
- +};
- +
- +/**
- + * struct drm_vc4_wait_seqno - ioctl argument for waiting for
- + * DRM_VC4_SUBMIT_CL completion using its returned seqno.
- + *
- + * timeout_ns is the timeout in nanoseconds, where "0" means "don't
- + * block, just return the status."
- + */
- +struct drm_vc4_wait_seqno {
- + uint64_t seqno;
- + uint64_t timeout_ns;
- +};
- +
- +/**
- + * struct drm_vc4_wait_bo - ioctl argument for waiting for
- + * completion of the last DRM_VC4_SUBMIT_CL on a BO.
- + *
- + * This is useful for cases where multiple processes might be
- + * rendering to a BO and you want to wait for all rendering to be
- + * completed.
- + */
- +struct drm_vc4_wait_bo {
- + uint32_t handle;
- + uint32_t pad;
- + uint64_t timeout_ns;
- +};
- +
- +/**
- + * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
- + *
- + * There are currently no values for the flags argument, but it may be
- + * used in a future extension.
- + */
- +struct drm_vc4_create_bo {
- + uint32_t size;
- + uint32_t flags;
- + /** Returned GEM handle for the BO. */
- + uint32_t handle;
- + uint32_t pad;
- +};
- +
- +/**
- + * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
- + * shader BOs.
- + *
- + * Since allowing a shader to be overwritten while it's also being
- + * executed from would allow privlege escalation, shaders must be
- + * created using this ioctl, and they can't be mmapped later.
- + */
- +struct drm_vc4_create_shader_bo {
- + /* Size of the data argument. */
- + uint32_t size;
- + /* Flags, currently must be 0. */
- + uint32_t flags;
- +
- + /* Pointer to the data. */
- + uint64_t data;
- +
- + /** Returned GEM handle for the BO. */
- + uint32_t handle;
- + /* Pad, must be 0. */
- + uint32_t pad;
- +};
- +
- +/**
- + * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
- + *
- + * This doesn't actually perform an mmap. Instead, it returns the
- + * offset you need to use in an mmap on the DRM device node. This
- + * means that tools like valgrind end up knowing about the mapped
- + * memory.
- + *
- + * There are currently no values for the flags argument, but it may be
- + * used in a future extension.
- + */
- +struct drm_vc4_mmap_bo {
- + /** Handle for the object being mapped. */
- + uint32_t handle;
- + uint32_t flags;
- + /** offset into the drm node to use for subsequent mmap call. */
- + uint64_t offset;
- +};
- +
- +#endif /* _UAPI_VC4_DRM_H_ */
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