1234567891011121314151617181920212223242526272829 |
- From 12588d06f8dca8bfdffae3d7e9c181160c2fbf6e Mon Sep 17 00:00:00 2001
- From: Eric Anholt <eric@anholt.net>
- Date: Tue, 26 Jul 2016 13:47:13 -0700
- Subject: [PATCH] drm/vc4: Free hang state before destroying BO cache.
- The BO cache will complain if BOs are still allocated when we try to
- destroy it (since freeing those BOs would try to hit the cache). You
- could hit this if you were to unload the module after a GPU hang.
- Signed-off-by: Eric Anholt <eric@anholt.net>
- Fixes: 214613656b51 ("drm/vc4: Add an interface for capturing the GPU state after a hang.")
- (cherry picked from commit def96527707e1978a0c88e75d13b082f51460d5c)
- ---
- drivers/gpu/drm/vc4/vc4_gem.c | 4 ++--
- 1 file changed, 2 insertions(+), 2 deletions(-)
- --- a/drivers/gpu/drm/vc4/vc4_gem.c
- +++ b/drivers/gpu/drm/vc4/vc4_gem.c
- @@ -968,8 +968,8 @@ vc4_gem_destroy(struct drm_device *dev)
- vc4->overflow_mem = NULL;
- }
-
- - vc4_bo_cache_destroy(dev);
- -
- if (vc4->hang_state)
- vc4_free_hang_state(dev, vc4->hang_state);
- +
- + vc4_bo_cache_destroy(dev);
- }
|