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- From 1f42fbc79dea3529dd919249ee6e58f157704aaf Mon Sep 17 00:00:00 2001
- From: Eric Anholt <eric@anholt.net>
- Date: Thu, 20 Oct 2016 16:48:12 -0700
- Subject: [PATCH] drm/vc4: Fix termination of the initial scan for branch
- targets.
- The loop is scanning until the original max_ip (size of the BO), but
- we want to not examine any code after the PROG_END's delay slots.
- There was a block trying to do that, except that we had some early
- continue statements if the signal wasn't a PROG_END or a BRANCH.
- The failure mode would be that a valid shader is rejected because some
- undefined memory after the PROG_END slots is parsed as a branch and
- the rest of its setup is illegal. I haven't seen this in the wild,
- but valgrind was complaining when about this up in the userland
- simulator mode.
- Signed-off-by: Eric Anholt <eric@anholt.net>
- (cherry picked from commit 457e67a728696c4f8e6423c64e93def50530db9a)
- ---
- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 19 ++++++++-----------
- 1 file changed, 8 insertions(+), 11 deletions(-)
- --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
- +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
- @@ -608,9 +608,7 @@ static bool
- vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
- {
- uint32_t max_branch_target = 0;
- - bool found_shader_end = false;
- int ip;
- - int shader_end_ip = 0;
- int last_branch = -2;
-
- for (ip = 0; ip < validation_state->max_ip; ip++) {
- @@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_
- uint32_t branch_target_ip;
-
- if (sig == QPU_SIG_PROG_END) {
- - shader_end_ip = ip;
- - found_shader_end = true;
- + /* There are two delay slots after program end is
- + * signaled that are still executed, then we're
- + * finished. validation_state->max_ip is the
- + * instruction after the last valid instruction in the
- + * program.
- + */
- + validation_state->max_ip = ip + 3;
- continue;
- }
-
- @@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_
- }
- set_bit(after_delay_ip, validation_state->branch_targets);
- max_branch_target = max(max_branch_target, after_delay_ip);
- -
- - /* There are two delay slots after program end is signaled
- - * that are still executed, then we're finished.
- - */
- - if (found_shader_end && ip == shader_end_ip + 2)
- - break;
- }
-
- - if (max_branch_target > shader_end_ip) {
- + if (max_branch_target > validation_state->max_ip - 3) {
- DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
- return false;
- }
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