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- From 5c0d836a77af123123d7a4144d5069c2d675a23d Mon Sep 17 00:00:00 2001
- From: Eric Anholt <eric@anholt.net>
- Date: Tue, 30 Aug 2016 13:57:38 -0700
- Subject: [PATCH] drm/vc4: Allow some more signals to be packed with uniform
- resets.
- The intent was to make sure people don't sneak in a small immediate or
- something to change the interpretation of the uniform update args, but
- these signals are just fine.
- Fixes a validation failure in the current X server on some Render
- operation.
- Signed-off-by: Eric Anholt <eric@anholt.net>
- (cherry picked from commit 313a61d30761217ce4383018de1cc0d5d503a376)
- ---
- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 10 ++++++++--
- 1 file changed, 8 insertions(+), 2 deletions(-)
- --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
- +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
- @@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc
- * of uniforms on each side. However, this scheme is easy to
- * validate so it's all we allow for now.
- */
- -
- - if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
- + switch (QPU_GET_FIELD(inst, QPU_SIG)) {
- + case QPU_SIG_NONE:
- + case QPU_SIG_SCOREBOARD_UNLOCK:
- + case QPU_SIG_COLOR_LOAD:
- + case QPU_SIG_LOAD_TMU0:
- + case QPU_SIG_LOAD_TMU1:
- + break;
- + default:
- DRM_ERROR("uniforms address change must be "
- "normal math\n");
- return false;
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